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- All Hail Temos
First Person Melee Combat - Devlog #5
8 Directions & Combos Melee combat in All Hail Temos is based on two systems: An 8 Directional Swing system, based on the direction you are moving. A customizable combo system, the sequence of 8 directional swings you p…
Patch notes33 changesBalanceGameplay - All Hail Temos
An Open World Branching Narrative System - Devlog #4
In my Scrolls-like first person open world RPG All Hail Temos, one of the most important systems is the Narrative System, which handles conversations between the player and NPCs, or NPCs and NPCs, or NPCs speaking out l…
Store17 changesFixUI/audio - All Hail Temos
Balancing Skills From Stats - Devlog #3
Continuing on the discussion from my last post I am now going to describe how I am balancing what skills you can use based on the stats you selected. Skills are things you can do, and I put them into skill groups named:…
Patch notes9 changesMapsGameplay - All Hail Temos
Perfect vs Asymmetric Balancing - Devlog #2
How to balance an RPG? There is no perfect answer, and instead I think it can be described as “What you do is what you get.” You are building a system, and from the functioning of that system, you will get the results t…
Patch notes17 changesBalanceMaps - All Hail Temos
How to Rewind Time - Devlog #1
Kicking off the Devlog series for All Hail Temos, this is how I implement saving the game, but instead of normal save game files, I want full timeline Rewinding, so the player can travel back to any point in the past, a…
Store9 changes1 numericFix - All Hail Temos
Interview on SWW Show Podcast
I did this interview a few weeks ago, and talk a bit about the development and goals of All Hail Temos: https://podcasts.apple.com/us/podcast/sww-interviews-episode-90-all-hail-temos/id1435072446?i=1000565975916 Just to…
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