Hello everyone, I'm back with a small update for the All Dice on Deck demo. I noticed that the core dice-rolling and risk-reward mechanics could use a bit more explanation for new players.
Full notes
Full All Dice on Deck update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions0 changes0 removals
Events
Gameplay
addedHello everyone,I noticed that the core dice-rolling and risk-reward mechanics could use a bit more explanation for new players. To help with that, I decided to add a new companion to the game: a skull that acts as your personal guide. This bony fellow will help you learn the ropes, explain how your ship dice and the island's danger dice work, and give you some context as you sail forward.
addedHello everyone,I also made a small tweak to the core gameplay loop. I added a day limit to your journey. You now have a specific amount of time to reach the Treasure Island. If you don't make it before the days run out, a deadly curse of captain Black Jack will catch up to you. I hope this adds a fun new layer of strategy when you have to decide whether to safely return to port or push your luck to save time.
addedHello everyone,As a solo indie developer, I'm constantly trying to improve the game based on your feedback. Please give the updated demo a try and let me know if the new guide is helpful and how the new time limit feels to play.
All Dice on Deck changes
addedI noticed that the core dice-rolling and risk-reward mechanics could use a bit more explanation for new players. To help with that, I decided to add a new companion to the game: a skull that acts as your personal guide. This bony fellow will help you learn the ropes, explain how your ship dice and the island's danger dice work, and give you some context as you sail forward.
addedI also made a small tweak to the core gameplay loop. I added a day limit to your journey. You now have a specific amount of time to reach the Treasure Island. If you don't make it before the days run out, a deadly curse of captain Black Jack will catch up to you. I hope this adds a fun new layer of strategy when you have to decide whether to safely return to port or push your luck to save time.
addedAs a solo indie developer, I'm constantly trying to improve the game based on your feedback. Please give the updated demo a try and let me know if the new guide is helpful and how the new time limit feels to play.
Hello everyone,
I'm back with a small update for the All Dice on Deck demo.
I noticed that the core dice-rolling and risk-reward mechanics could use a bit more explanation for new players. To help with that, I decided to add a new companion to the game: a skull that acts as your personal guide. This bony fellow will help you learn the ropes, explain how your ship dice and the island's danger dice work, and give you some context as you sail forward.
I also made a small tweak to the core gameplay loop. I added a day limit to your journey. You now have a specific amount of time to reach the Treasure Island. If you don't make it before the days run out, a deadly curse of captain Black Jack will catch up to you. I hope this adds a fun new layer of strategy when you have to decide whether to safely return to port or push your luck to save time.
As a solo indie developer, I'm constantly trying to improve the game based on your feedback. Please give the updated demo a try and let me know if the new guide is helpful and how the new time limit feels to play.