In this update2
Full notes
Full Alkahest update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey everyone,
What changed
- Gameplay
Alkahest changes
Over the past few hours, we revealed two new gameplay trailers for Alkahest during IGN Live and Future Games Show, each showing a different side of the game.
Master the Environment | IGN Live
This trailer focuses on reactive environment interaction, alchemy, and the many ways the world itself can become part of the encounter. Even a broken crane can be used as a weapon if you can figure out how to get it working again.
Key Highlights:
Reactive environmental gameplay
Environmental puzzles and chain reactions
Improvised combat using environmental objects
The world itself becomes part of the fight
Alchemy-driven combat interactions
Uncover the Ruins | Future Games Show
Focused more on exploration and traversal. Risky climbs, hidden routes, and ancient mechanisms stand between you and the path forward. Sometimes the only way is to understand how the world around you works.
Key Highlights:
Exploration & traversal-focused gameplay
Environmental interaction and mechanical puzzles
Unlocking new paths through observation and experimentation
Stealth gameplay
Dynamic first-person traversal through vertical environments
Together, both trailers offer a broader look at Alkahest, a grounded Action-Adventure RPG.
We hope you enjoyed both reveals, and as always — thank you for all the support and feedback ❤️
Source
Changelog.gg summarizes and formats this update. How we read updates.
