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Steam News28 April 20188y ago

Social VR and Spatial Mixing comes to AliveInVR!

You can now collaborate or spectate with multiplayer sessions! Social/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton.

Full notes

Full AliveInVR update

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What changed

0 fixes2 additions1 change0 removals
  • Server
  • Performance
addedYou can now collaborate or spectate with multiplayer sessions!Social/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial Hosting a Session gets your audio and Ableton Session control shared to all players. Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the multiplayer session) Voice chat in VR with full avatar control Voice waveforms appear above the head of each player Mute or hide other players, this only affects your view of the player A high quality audio feed is used to send music to all players. Lower quality is used for voice chat. The owner of the session can change the scene/time of day and this will apply to all players. Non realtime controls such as triggering clips and scenes or editing the step sequencer can be controlled by anyone. Realtime controls such as drumracks and instruments work for the host of the session only. A latency will occur if clients (non-hosts) trigger drums or instruments. When in a multiplayer Session, go back to the Social menu and you can send invites to friends on Steam.
changedYou can now collaborate or spectate with multiplayer sessions!Spatial mixing Turn on Spatial Audio in the Audio/MIDI menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial Each clip playing will generate audio spatially based on it's position Waveforms are displayed when clips are playing Three waveform types can be chosen in settings (or turn off waveforms) When playing instruments or drum racks, the waveform for the entire track will be displayed in the triggered block and be spatialised from the triggered block. If all channels are mono in the Ableton Session, full spatialisation is applied (binaural). If channels are stereo in Ableton, panning and proximity is applied. Waveforms are not sent to client players in multiplayer due to bandwidth limitations.
addedYou can now collaborate or spectate with multiplayer sessions!Features and fixes New tabbed menu system In game mirror/camera preview is now optional in the menu Much better GPU performance when in game cameras and mirrors turned off +100% Improved avatar animation and control 2 New Avatars New foggy scifi scene - stand behind the blocks to see shadowed fog effects Run without VR if no headset is connected. This is experimental and has no interaction with blocks but you can spectate a session. Hit Esc to get to the menu system. Use WASD controls to navigate. Added help Better bounding on the indoors scene, you can no longer teleport outside When the camera is turned off a single eye view is shown on the desktop mirror. When the camera is on, a smoothed headcam is mirrored on the desktop unless 'show the camera output on the desktop' is enabled in the menu.

AliveInVR changes

addedSocial/Multiplayer Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial Hosting a Session gets your audio and Ableton Session control shared to all players. Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the multiplayer session) Voice chat in VR with full avatar control Voice waveforms appear above the head of each player Mute or hide other players, this only affects your view of the player A high quality audio feed is used to send music to all players. Lower quality is used for voice chat. The owner of the session can change the scene/time of day and this will apply to all players. Non realtime controls such as triggering clips and scenes or editing the step sequencer can be controlled by anyone. Realtime controls such as drumracks and instruments work for the host of the session only. A latency will occur if clients (non-hosts) trigger drums or instruments. When in a multiplayer Session, go back to the Social menu and you can send invites to friends on Steam.
changedSpatial mixing Turn on Spatial Audio in the Audio/MIDI menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial Each clip playing will generate audio spatially based on it's position Waveforms are displayed when clips are playing Three waveform types can be chosen in settings (or turn off waveforms) When playing instruments or drum racks, the waveform for the entire track will be displayed in the triggered block and be spatialised from the triggered block. If all channels are mono in the Ableton Session, full spatialisation is applied (binaural). If channels are stereo in Ableton, panning and proximity is applied. Waveforms are not sent to client players in multiplayer due to bandwidth limitations.
addedFeatures and fixes New tabbed menu system In game mirror/camera preview is now optional in the menu Much better GPU performance when in game cameras and mirrors turned off +100% Improved avatar animation and control 2 New Avatars New foggy scifi scene - stand behind the blocks to see shadowed fog effects Run without VR if no headset is connected. This is experimental and has no interaction with blocks but you can spectate a session. Hit Esc to get to the menu system. Use WASD controls to navigate. Added help Better bounding on the indoors scene, you can no longer teleport outside When the camera is turned off a single eye view is shown on the desktop mirror. When the camera is on, a smoothed headcam is mirrored on the desktop unless 'show the camera output on the desktop' is enabled in the menu.

You can now collaborate or spectate with multiplayer sessions!

  • Social/Multiplayer

    • Choose Social in the menu. Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial

    • Hosting a Session gets your audio and Ableton Session control shared to all players.

    • Finding and joining a Session lets you collaborate or spectate on someone else's Session ( whoever hosted the multiplayer session)

    • Voice chat in VR with full avatar control

    • Voice waveforms appear above the head of each player

    • Mute or hide other players, this only affects your view of the player

    • A high quality audio feed is used to send music to all players. Lower quality is used for voice chat.

    • The owner of the session can change the scene/time of day and this will apply to all players.

    • Non realtime controls such as triggering clips and scenes or editing the step sequencer can be controlled by anyone. Realtime controls such as drumracks and instruments work for the host of the session only. A latency will occur if clients (non-hosts) trigger drums or instruments.

    • When in a multiplayer Session, go back to the Social menu and you can send invites to friends on Steam.

  • Spatial mixing

    • Turn on Spatial Audio in the Audio/MIDI menu.

    • Make sure you route audio through the AliveInVR ASIO driver in Ableton. See tutorial

    • Each clip playing will generate audio spatially based on it's position

    • Waveforms are displayed when clips are playing

    • Three waveform types can be chosen in settings (or turn off waveforms)

    • When playing instruments or drum racks, the waveform for the entire track will be displayed in the triggered block and be spatialised from the triggered block.

    • If all channels are mono in the Ableton Session, full spatialisation is applied (binaural). If channels are stereo in Ableton, panning and proximity is applied.

    • Waveforms are not sent to client players in multiplayer due to bandwidth limitations.

  • Features and fixes

    • New tabbed menu system

    • In game mirror/camera preview is now optional in the menu

    • Much better GPU performance when in game cameras and mirrors turned off +100%

    • Improved avatar animation and control

    • 2 New Avatars

    • New foggy scifi scene - stand behind the blocks to see shadowed fog effects

    • Run without VR if no headset is connected. This is experimental and has no interaction with blocks but you can spectate a session. Hit Esc to get to the menu system. Use WASD controls to navigate.

    • Added help

    • Better bounding on the indoors scene, you can no longer teleport outside

    • When the camera is turned off a single eye view is shown on the desktop mirror. When the camera is on, a smoothed headcam is mirrored on the desktop unless 'show the camera output on the desktop' is enabled in the menu.

Source

Steam News / 28 April 2018

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