Full notes
Full Alienautics update
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What changed
- Gameplay
There are new alien vegetations in the planet surface level. The caves in the micromorph colony is now a dense alien forest. There is also a new type of enemy. A flying tetramorph that shoots poisonous homing projectiles. The tetramorphs live in their hives in the tall trees and they attack in swarms.
A new camera collision update has been added. As a result the camera doesn't go through the ceiling in low height areas anymore. The collision detection and near plane clipping works well together to keep the visuals in focus even in high speed maneuvers and tight corners.
The skybox system has been updated with animated visuals. The main menu, loading screen and levels have a unified themed sky and similar celestial bodies in them. It is quite a crucial factor for the immersion because the player and camera travels through the main menu, loading and levels often throughout the game.
Christmas is tomorrow! I hope all of you are having a great holiday. Cheers!
Thanks Developer
Source
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