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Steam News30 June 20266d ago

Summer isn’t over yet!

We’re about two months away from the Alien Paradise’s release 2nd anniversary, the first game I’ve done with a score “big” enough to put on online stores, and also my first release as game studio.

Full notes

Full Alien Paradise update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions6 changes0 removals
  • Gameplay
  • Server
  • UI and audio
  • Performance
  • Fixes
  • Balance
changedWith AnimaCircus, another game of the same genre released almost in the end of last year, I felt that I improved how I make games to rhythmic projects, as well I reflected upon problems that I’ve faced both as a player and as a developer in previous titles of mine, and it’s been a while I wanted to fix some of them.
changedThis is my way to say that I intend to bring some quality of life updates to Alien Paradise, with these expected improvements:
changedA revamp of the latency system , to make the values setup easier and improve synchronization
changedSubtle sound effects during interface navigation
changedOptimizations in general (eventual enhancements, fixes and code cleaning)
fixedI’m hoping to implement those changes (and maybe a few more things, who knows) as soon as possible, but because I want to add them to the game without causing any issues with save files or creating bugs , I prefer not giving a fixed schedule of when those updates will be out. That being said, I intend to give more details of those changes and give a heads up when they’re about to be in the game in the studio’s social media (I’ll try to do bilingual post as much as I can).

Alien Paradise changes

changedWith AnimaCircus, another game of the same genre released almost in the end of last year, I felt that I improved how I make games to rhythmic projects, as well I reflected upon problems that I’ve faced both as a player and as a developer in previous titles of mine, and it’s been a while I wanted to fix some of them.
changedThis is my way to say that I intend to bring some quality of life updates to Alien Paradise, with these expected improvements:
changedA revamp of the latency system , to make the values setup easier and improve synchronization
changedSubtle sound effects during interface navigation
changedOptimizations in general (eventual enhancements, fixes and code cleaning)

We’re about two months away from the Alien Paradise’s release 2nd anniversary, the first game I’ve done with a score “big” enough to put on online stores, and also my first release as game studio.

Even that I’m a rhythm games enthusiast and I’ve done some smaller ones in the past before bringing a synasthesic alien to Brazil, the whole creative process thought me in many ways, especially because I had to do everything by myself. And as expected, with each and every project we work on, our perspective on things get wider, and we start to reflect how we could have done something differently.

With AnimaCircus, another game of the same genre released almost in the end of last year, I felt that I improved how I make games to rhythmic projects, as well I reflected upon problems that I’ve faced both as a player and as a developer in previous titles of mine, and it’s been a while I wanted to fix some of them.

This is my way to say that I intend to bring some quality of life updates to Alien Paradise, with these expected improvements:

  • A revamp of the latency system, to make the values setup easier and improve synchronization

  • Support to different gamepad schemes

  • Rumble system for gamepads (that has to be activated by the player, obviously)

  • Subtle sound effects during interface navigation

  • Optimizations in general (eventual enhancements, fixes and code cleaning)

I’m hoping to implement those changes (and maybe a few more things, who knows) as soon as possible, but because I want to add them to the game without causing any issues with save files or creating bugs, I prefer not giving a fixed schedule of when those updates will be out. That being said, I intend to give more details of those changes and give a heads up when they’re about to be in the game in the studio’s social media (I’ll try to do bilingual post as much as I can).

I’m so thankful for everyone who gave Alien Paradise a chance, and I really hope the upcoming updates only improve your experience with the game.

Cadu (the dev).

Source

Steam News / 30 June 2026

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