Full notes
Full Alien Dawn update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Maps
If the last update was about porting the game to Unreal 5, this one is about refining the core experience.
That means improved performance, better motion controls, and a more fluid gameplay loop. Big thank you to everyone on Discord that helped me play-test this version and gave me their valuable feedback (theloneranger, livid, valor_fall, Thayden, WavformVR, ThaAnimalOne, droneattack, Samuri, bootleg, chaunteuse, Nick, and TROJENxxMCDANK).
Big performance improvements (especially in later game segments with many NPC enemies)
New vehicle motion controls
New reload mechanic
New map locations
Added more realistic red dot, holographic, and reflex optics
Added many interactive physics objects
Added visual notifications for full inventory slots
Improved gripping and locomotion
Revised Item Wheel
As always, I love to hear from people playing the game, so please reach out if you want to talk about your thoughts about it.
I hope everyone enjoys the improvements in this new update!
Xtian
Source
Changelog.gg summarizes and formats this update. How we read updates.
