What changed
1 fix3 additions1 change0 removals
- Events
- UI and audio
- Fixes
- Gameplay
- Performance
addedPatch 1: Removed the gaze mechanic – you can now claim all rewards directly. Many of you pointed out that the gaze mechanic was too tedious, and I appreciate your feedback! My plan is to rework it for the official version so that Alice can actively gaze at a specific area to grant it additional bonuses.
addedPatch 2: Added background audio mute functionality.
fixedPatch 3: Some players reported that carrots weren't growing at 80.6B. I think I've fixed this bug, but I'm not entirely sure if it's resolved.
addedPatch 4: Many of you said that manually tapping swords and potion bottles in the dungeon was too tedious – I completely agree. I've added two auto-charge skills for swords and potions in Alice's skill area. However, players may need to clear Dungeon Floor 3 to unlock them. I realize this pacing might not be ideal, and I'll continue gathering testing feedback!
changedI'm still slowly working on other optimizations. Thank you all for your support! Some players also reported that long idle sessions cause lag – I need to investigate further, as the issue might differ between web and desktop versions.
Alice's Gaze changes
addedPatch 1: Removed the gaze mechanic – you can now claim all rewards directly. Many of you pointed out that the gaze mechanic was too tedious, and I appreciate your feedback! My plan is to rework it for the official version so that Alice can actively gaze at a specific area to grant it additional bonuses.
addedPatch 2: Added background audio mute functionality.
fixedPatch 3: Some players reported that carrots weren't growing at 80.6B. I think I've fixed this bug, but I'm not entirely sure if it's resolved.
addedPatch 4: Many of you said that manually tapping swords and potion bottles in the dungeon was too tedious – I completely agree. I've added two auto-charge skills for swords and potions in Alice's skill area. However, players may need to clear Dungeon Floor 3 to unlock them. I realize this pacing might not be ideal, and I'll continue gathering testing feedback!
changedI'm still slowly working on other optimizations. Thank you all for your support! Some players also reported that long idle sessions cause lag – I need to investigate further, as the issue might differ between web and desktop versions.
Patch 1: Removed the gaze mechanic – you can now claim all rewards directly. Many of you pointed out that the gaze mechanic was too tedious, and I appreciate your feedback! My plan is to rework it for the official version so that Alice can actively gaze at a specific area to grant it additional bonuses.
Patch 2: Added background audio mute functionality.
Patch 3: Some players reported that carrots weren't growing at 80.6B. I think I've fixed this bug, but I'm not entirely sure if it's resolved.
Patch 4: Many of you said that manually tapping swords and potion bottles in the dungeon was too tedious – I completely agree. I've added two auto-charge skills for swords and potions in Alice's skill area. However, players may need to clear Dungeon Floor 3 to unlock them. I realize this pacing might not be ideal, and I'll continue gathering testing feedback!
I'm still slowly working on other optimizations. Thank you all for your support! Some players also reported that long idle sessions cause lag – I need to investigate further, as the issue might differ between web and desktop versions.