Full notes
Full Algoremind update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Maps
- Balance
- Workshop
- UI and audio
Algoremind changes
Algoremind ๐Thank You for 250+ Wishlists!๐ค
Road to 1000 Wishlists Before Next Fest! ๐
Together We can make it happen ๐ช
๐ฅ Add Algoremind to your Wishlist on Steam
Weโve just crossed 250+ wishlists โ thank you so much for supporting this journey ๐.
As a solo dev, every wishlist helps Algoremind reach more players and gain visibility before Steam Next Fest on October 13. Our next milestone is 1,000 wishlists, and together we can make it happen ๐ช.
Algoremind is a pixel-art RPG with roguelite elements where you shape AI ๐ค, survive across 3 unique biomes ๐ธ๐โ๏ธ, and unlock permanent rewards with every ending.
โจ Free Demo: October 13 โ Next Fest
๐ Early Access: October 24
๐ If you havenโt yet, please consider adding Algoremind to your wishlist โ and share it with a friend who loves pixel RPGs!
If you enjoy indie RPGs, survival mechanics, or pixel art adventures, make sure to Wishlist Algoremind on Steam โค๏ธ
In this game, youโll see raw gameplay from the Early Access build โ showcasing exploration, combat, inventory systems, needs bars, and interactive stations.
Algoremind is a 2D top-down RPG / Life-Sim / Dungeon crawler where survival, AI evolution, and player choices shape the story. Every system, from inventory & crafting to combat with monsters & bosses, has been carefully designed to bring a unique indie RPG experience.
๐ฅ What youโll see in this game:
Character movement & animations
Inventory and needs system (Hunger, Water, Mood, Stamina)
Workshop, Skill Station, AI Station & interactive world objects
Combat with monsters & bosses
Save/Load, Options & Localization features
Pixel art world design and cozy sci-fi ambience
๐ Donโt forget to share yout thoughts...
Source
Changelog.gg summarizes and formats this update. How we read updates.
