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Steam News21 July 202629d ago

RELEASE RESULTS

Hello everyone! I've summarized the first week and can say that Alec's release did not attract the attention of either the audience or bloggers. The game is practically uninteresting to anyone.

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Hello everyone! I've summarized the first week and can say that Alec's release did not attract the attention of either the audience or bloggers. The game is practically uninteresting to anyone. I haven't even recouped a small portion of my investment; fewer than 200 copies have been sold. From this, I conclude that the project simply isn't needed, which means there's little motivation to continue working on it. Nevertheless, I will try to make some changes (mostly cosmetic). But don’t expect this to happen anytime soon. I planned to gather statistics and feedback for the first few months, which are currently very minimal and mostly negative.

What changed

0 fixes0 additions2 changes0 removals
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changedHello everyone! I've summarized the first week and can say that Alec's release did not attract the attention of either the audience or bloggers. The game is practically uninteresting to anyone. I haven't even recouped a small portion of my investment; fewer than 200 copies have been sold. From this, I conclude that the project simply isn't needed, which means there's little motivation to continue working on it. Nevertheless, I will try to make some changes (mostly cosmetic). But don’t expect this to happen anytime soon. I planned to gather statistics and feedback for the first few months, which are currently very minimal and mostly negative.
changedRegarding bugs and glitches, please post your suggestions here (but not randomly; be specific about what you'd like to see—comments like "the game is ugly" or "it's a piece of trash" are not constructive and will be ignored. If you don't like it, don't play; it's that simple). However, I warn you that I won't be making significant changes to the game anymore, and don't expect an immediate response from the developer as seen in successful projects. All fixes will now happen as time and resources allow. Right now, I have neither the energy, funds, nor desire. I had a lot of hope for this project; I spent six years of my life on it, and it hasn’t paid off. I’ll have to find a way to survive, improve my financial situation with a regular job, and create something else. I won't be able to take on such large-scale projects with this amount of content again (it doesn't pay off). Of course, I’m willing to make games, but they will be simpler and more intimate. Please don’t be offended, and understand my position. If I had seen strong public interest—if we were talking about at least a few thousand copies sold—I would have devoted myself to patches day and night. As it stands, I don’t see much sense in that, but I will refine some individual things over time, especially for those who purchased the game and enjoyed it.

ALEK changes

changedHello everyone! I've summarized the first week and can say that Alec's release did not attract the attention of either the audience or bloggers. The game is practically uninteresting to anyone. I haven't even recouped a small portion of my investment; fewer than 200 copies have been sold. From this, I conclude that the project simply isn't needed, which means there's little motivation to continue working on it. Nevertheless, I will try to make some changes (mostly cosmetic). But don’t expect this to happen anytime soon. I planned to gather statistics and feedback for the first few months, which are currently very minimal and mostly negative.
changedRegarding bugs and glitches, please post your suggestions here (but not randomly; be specific about what you'd like to see—comments like "the game is ugly" or "it's a piece of trash" are not constructive and will be ignored. If you don't like it, don't play; it's that simple). However, I warn you that I won't be making significant changes to the game anymore, and don't expect an immediate response from the developer as seen in successful projects. All fixes will now happen as time and resources allow. Right now, I have neither the energy, funds, nor desire. I had a lot of hope for this project; I spent six years of my life on it, and it hasn’t paid off. I’ll have to find a way to survive, improve my financial situation with a regular job, and create something else. I won't be able to take on such large-scale projects with this amount of content again (it doesn't pay off). Of course, I’m willing to make games, but they will be simpler and more intimate. Please don’t be offended, and understand my position. If I had seen strong public interest—if we were talking about at least a few thousand copies sold—I would have devoted myself to patches day and night. As it stands, I don’t see much sense in that, but I will refine some individual things over time, especially for those who purchased the game and enjoyed it.

Regarding bugs and glitches, please post your suggestions here (but not randomly; be specific about what you'd like to see—comments like "the game is ugly" or "it's a piece of trash" are not constructive and will be ignored. If you don't like it, don't play; it's that simple). However, I warn you that I won't be making significant changes to the game anymore, and don't expect an immediate response from the developer as seen in successful projects. All fixes will now happen as time and resources allow. Right now, I have neither the energy, funds, nor desire. I had a lot of hope for this project; I spent six years of my life on it, and it hasn’t paid off. I’ll have to find a way to survive, improve my financial situation with a regular job, and create something else. I won't be able to take on such large-scale projects with this amount of content again (it doesn't pay off). Of course, I’m willing to make games, but they will be simpler and more intimate. Please don’t be offended, and understand my position. If I had seen strong public interest—if we were talking about at least a few thousand copies sold—I would have devoted myself to patches day and night. As it stands, I don’t see much sense in that, but I will refine some individual things over time, especially for those who purchased the game and enjoyed it.

Source

Steam News / 21 July 2026

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