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Steam News3 August 202511mo ago

A short demonstration video

Hello everyone, it's been a while since there was any news! First of all, I would like to thank everyone who has followed the game to some extent or another.

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Full ALEK update

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Repeated intro

Hello everyone, it's been a while since there was any news!

What changed

0 fixes0 additions4 changes0 removals
  • Events
  • Maps
  • Gameplay
changedFirst of all, I would like to thank everyone who has followed the game to some extent or another. There have been many different events in my life and in the world in general (not always pleasant). Unfortunately, the development of the game has turned into an endless long-term project. There were periods of inspiration, followed by downturns when I wanted to give up and completely lost interest. I poured all my strength and nerves into this project, investing about 400 thousand rubles (around $3,500–4,000), and this is the biggest and most significant project in my life. I want to apologize for the long development time and endless delays, but guys, believe me, developing games when you're doing it alone and it's not your main job is hard. I would even say it's a feat. Of course, a game of this kind could have been developed easily in two years rather than 5-6 if you know how and what you want)...
changedAt the moment, the game is almost finished and in the polishing stage. I won't specify any release dates; I’ll only say that it’s not as long as it already took. And for the release, I’ve prepared a small contest for everyone that will definitely appeal to you. But this surprise unfortunately for ru audience only. Sorry, my foreign friends.
changedI am often accused of having cool and atmospheric trailers, but people ask: what will the game itself look like, which you've been working on for so long? Well, fair enough, so I decided to record some gameplay on the "working arena." I based it on the advanced locomotion system v4 (those familiar with Unreal will understand what I mean). It’s a very flexible animation system for third-person character control (I’d say it’s the best I’ve seen on the marketplace), which I customized for my project. And here’s what came out) The weapons in the game are only domestic manufacturers. We will be fighting enemies with:
changedTokarev (Alek’s main weapon)

ALEK changes

changedFirst of all, I would like to thank everyone who has followed the game to some extent or another. There have been many different events in my life and in the world in general (not always pleasant). Unfortunately, the development of the game has turned into an endless long-term project. There were periods of inspiration, followed by downturns when I wanted to give up and completely lost interest. I poured all my strength and nerves into this project, investing about 400 thousand rubles (around $3,500–4,000), and this is the biggest and most significant project in my life. I want to apologize for the long development time and endless delays, but guys, believe me, developing games when you're doing it alone and it's not your main job is hard. I would even say it's a feat. Of course, a game of this kind could have been developed easily in two years rather than 5-6 if you know how and what you want)...
changedAt the moment, the game is almost finished and in the polishing stage. I won't specify any release dates; I’ll only say that it’s not as long as it already took. And for the release, I’ve prepared a small contest for everyone that will definitely appeal to you. But this surprise unfortunately for ru audience only. Sorry, my foreign friends.
changedI am often accused of having cool and atmospheric trailers, but people ask: what will the game itself look like, which you've been working on for so long? Well, fair enough, so I decided to record some gameplay on the "working arena." I based it on the advanced locomotion system v4 (those familiar with Unreal will understand what I mean). It’s a very flexible animation system for third-person character control (I’d say it’s the best I’ve seen on the marketplace), which I customized for my project. And here’s what came out) The weapons in the game are only domestic manufacturers. We will be fighting enemies with:
changedTokarev (Alek’s main weapon)

First of all, I would like to thank everyone who has followed the game to some extent or another. There have been many different events in my life and in the world in general (not always pleasant). Unfortunately, the development of the game has turned into an endless long-term project. There were periods of inspiration, followed by downturns when I wanted to give up and completely lost interest. I poured all my strength and nerves into this project, investing about 400 thousand rubles (around $3,500–4,000), and this is the biggest and most significant project in my life. I want to apologize for the long development time and endless delays, but guys, believe me, developing games when you're doing it alone and it's not your main job is hard. I would even say it's a feat. Of course, a game of this kind could have been developed easily in two years rather than 5-6 if you know how and what you want)...

At the moment, the game is almost finished and in the polishing stage. I won't specify any release dates; I’ll only say that it’s not as long as it already took. And for the release, I’ve prepared a small contest for everyone that will definitely appeal to you. But this surprise unfortunately for ru audience only. Sorry, my foreign friends.

Here are in-game all guns demostration:

I am often accused of having cool and atmospheric trailers, but people ask: what will the game itself look like, which you've been working on for so long? Well, fair enough, so I decided to record some gameplay on the "working arena." I based it on the advanced locomotion system v4 (those familiar with Unreal will understand what I mean). It’s a very flexible animation system for third-person character control (I’d say it’s the best I’ve seen on the marketplace), which I customized for my project. And here’s what came out) The weapons in the game are only domestic manufacturers. We will be fighting enemies with:

Tokarev (Alek’s main weapon)

Makarov (the weakest pistol in the game)

Stechkin with a silencer (when you already have two pistols, the third should be somewhat different; yes, I know that APS has automatic fire, but there are already many automatic weapons in the game)

Ithaca 37 pump-action shotgun, typical of 90s shootouts

VSS – will appear only once but shooting from it will be incredibly satisfying

SKS – same story, appears only once but with an interesting feature at that level

AKSU – one of the main assault rifles; also a nod to the 90s

AK74 – heavy artillery and the most powerful automatic rifle. Don’t worry—you’ll get plenty of shooting from it.

I think this is more than enough to bring your enemies to judgment day. The enemies are mainly various gangsters, but there will also be special forces and even masked killers.

Source

Steam News / 3 August 2025

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