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Steam News25 April 20233y ago

Update 0.8.19

Greetings, Update 0.8.19 is a combat special update and brings an additional combat mechanic.

Full notes

Full Alder Forge update

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Repeated intro

Greetings, Update 0.8.19 is a combat special update and brings an additional combat mechanic. Introducing:

What changed

1 fix1 addition6 changes0 removals
  • Balance
  • UI and audio
changedEach character in your party will have an Anima gauge that charges during combat, the moment it reaches 100% you will be able to execute an Anima Latent Skill. These supercharged attacks inflict heavy damage and will surely help you in your battles.
changedThe Anima gauge charges when you inflict or receive damage. The Latent Anima Skill doesn't require any MP or consumable to be used.
changedIs the Anima Latent Skill damage physical or magical?
changedThe Anima Latent Skill combines both your magical and physical stats and inflicts damage on both your enemies' physical and magical defense plus a multiplier.
changedThere are two ways to get a bonus charge : A: By switching to "Aggressive Mode" the Anima Gauge will charge faster, the UI will show you that when you Switch/Adapt Combat Mode. (Careful though, when you switch to "Defensive Mode" the Anima charges at a slower rate). B: When you use a skill that inflicts critical damage on your enemies.
addedDuring a battle you will see a new UI part added to the left, this UI includes the progress bar, the percentage, and it will change and start pulsing when it's filled while showing the key combinations to execute. While exploring on the other hand you can open the camp menu and you will notice the additional element added to each character (The same line as strength/weakness.)

Each character in your party will have an Anima gauge that charges during combat, the moment it reaches 100% you will be able to execute an Anima Latent Skill. These supercharged attacks inflict heavy damage and will surely help you in your battles.

Video Subject: Fiona/Mirabelle/Adriel's Anima Latent Skill

  • How does the Anima Gauge charge?

  • The Anima gauge charges when you inflict or receive damage. The Latent Anima Skill doesn't require any MP or consumable to be used.

  • Is the Anima Latent Skill damage physical or magical?

  • The Anima Latent Skill combines both your magical and physical stats and inflicts damage on both your enemies' physical and magical defense plus a multiplier.

  • Is there a way to charge the Anima gauge quickly?

  • There are two ways to get a bonus charge :

    • A: By switching to "Aggressive Mode" the Anima Gauge will charge faster, the UI will show you that when you Switch/Adapt Combat Mode. (Careful though, when you switch to "Defensive Mode" the Anima charges at a slower rate).

    • B: When you use a skill that inflicts critical damage on your enemies.

  • Does the Anima gauge reset after the combat ends?

  • No! The bar keeps its current percentage after the battle ends, you flee, or even if the character dies. You can use this to your advantage. For example, you can charge the Anima gauge for all your attack party before getting into a boss fight.

  • How can I keep track of my Anima gauge during and outside a battle?

  • During a battle you will see a new UI part added to the left, this UI includes the progress bar, the percentage, and it will change and start pulsing when it's filled while showing the key combinations to execute. While exploring on the other hand you can open the camp menu and you will notice the additional element added to each character (The same line as strength/weakness.)

In addition to the highlight of this update, there were also a few small updates that correct certain issues as the following:

  • All the Anime style artwork of the boss fights intros' UI has been optimized. NPC Dialogue and UI prompt animated. Save/Load UI issue with the highlights is fixed. Cassandra's stun animation is reworked. SFX ambient radius is enlarged during combat.

I hope that this special update brings you an enjoyable combat system and helps you pair both the Adapt Combat Mode, MP economy, and now the Anima Latent Skill charging.

Thank you again for your continued support for this world, characters, and story.

Kind Regards, Zine. E. Falouti

Source

Steam News / 25 April 2023

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