Full notes
Full Alder Forge update
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What changed
- Gameplay
Greetings,
As promised, you will find in this State of Development the progress made so far in the development of Chapter 3, which includes the environment design, a boss introduction, and mob behavior, so without further ado, let's start with a few in-engine renders of the areas you will visit in Chapter 3.
Image Subject; Western Gate of Val Réal City.
Image Subject: Lucian's District at night.
Image Subject: Ruins in the Etheros Path.
Image Subject: A view of Helios Corp's Hexagon 5 from Lucian's District.
Image Subject: Lucian's District in the daytime.
Video Subject: Introduction to Lucian's District at night.
Image Subject: A Chapter 3 Mob bellow Val Réal's City Walls.
From the moment Chapter 3 starts, the majority of the mobs you will encounter will be adapting their battle modes as well, some can only switch between two, but others can switch between all the modes, defensive, normal, and aggressive.
Chapter 3 first boss was designed as a triple-phase battle. (Don't worry there will be room to breathe between each phase). In each phase the subject boss will be using a different martial art style as the following:
Phase 1: Great Sword.
Phase 2: Staff/Anima Casting.
Phase 3: Fast-paced one-handed sword with chain attacks.
Image Subject: ????????? summoning her staff.
Image Subject: ????????? casting one of her skills.
I hope this State of Development gave you an idea about the progress made in building Chapter 3, and of course, a new State of Development will be shared with the Alder Forge community the moment I reach a new milestone.
Thank you again for your continued support and appreciation for this world, characters, and story.
Kind Regards, Zine. E. Falouti
Source
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