Full notes
Full Alcyon Infinity update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
Alcyon Infinity changes
Upped the Knights Evade Pass timer - Reworked flames - Controller count indicator - Shotgun sound count tweak - Missiles choose targets depending on current path - Shield sound lowered when in enemy ray - Fixed potential bug at end round, emptying money could take too long and not be debited - Turret continuous tracking - Buffed enemy life progression - Tweaked Comets graphics, removed sprite imperfection - Tweaked Respawn effect, was too damn ugly - Tweaked Refinery effect
Source
Changelog.gg summarizes and formats this update. How we read updates.
