Full notes
Full AlcoFox update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Greetings! An important patch that greatly changes the feeling of playing through the game. The system of revivals, the accumulation of experience and money has been reworked. The game no longer punishes for detailed exploration of levels.
What changed
- Gameplay
AlcoFox changes
Many levels now have "Eye Flower" (Similar to "Stakes Of Marika" from Elden Ring). After death, you are reborn not at the start, but near the last "Eye Flower" near which you were. This will save you from having to go through the same thing over and over again.
Enemies do not respawn when they die, and collected coins and potions are not restored.
When you die, you do not lose the collected coins.
When you die, you do not lose all the experience collected for the level, but only lose 25 experience points.
And a few other small changes.
All these changes will help you get more immersed in the passage of the game without getting stuck in one place for a long time and will make the game more friendly! Good luck!
Source
Changelog.gg summarizes and formats this update. How we read updates.
