Full notes
Full Alchemy of the Earth update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- Fixes
- Performance
- UI and audio
- Balance
Alchemy of the Earth changes
Alchemy of the Earth Demo v1.0.1 is now live!
Fixes & Improvements:
Fixed game freezes related to some old goat blueprints. If anyone gets a game freeze near a goat please let me know where it happened.
Improved performance in a few heavy areas.
The escape key now exits crafting menus.
Sunflowers should now be easier to harvest.
Audio areas now start properly when the player spawns within their overlap volume.
Autosave should now only trigger if the player is alive.
New sound effects for skeletons and skeleton mage spells are implemented.
Updated level instances near starting area to improve performance.
Added windowed fullscreen settings.
Added a few variants of the Light spell, called "Blast" and "Beam" these each cost more mana than Light and do more damage. (Yes, Light causes damage! Use it!!)
Thanks to everyone who has been playtesting and providing feedback. Please keep sharing your thoughts with me and stay tuned for more updates.
-Chris
Source
Changelog.gg summarizes and formats this update. How we read updates.
