Full notes
Full Alchemy Emporium update
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What changed
- Fixes
- Gameplay
Alchemy Emporium changes
Among other things, this update improves the use of quests and client quests. To get the client quests you will have to satisfy him as best as possible. Help could come from having potions with two green labels, low toxicity, high tier, and good packaging.
Here is a list of the bugs fixed with patch 1.4:
Fixed a bug in the client quests, sometimes when a new client quest appeared, client information was hidden;
Fixed an overlap of panels when some quests appeared;
Fixed the functioning of some quests that previously made some of the texts disappear;
Fixed the bug that incorrectly showed some quest buttons disabled;
Fixed a bug in the selling phase that made buttons to serve the customer invisible;
Added a feedback text when reaching the maximum number of available and not yet completed quests;
The code that manages the quest system has been updated;
Updated the functioning of the quests and their functioning with the client quests.
We are still working on all the other feedbacks and bugs. If you have any consideration or you find a bug, please post it here or in the Steam discussions and we will do our best to solve them. Thank you!
Source
Changelog.gg summarizes and formats this update. How we read updates.
