Full notes
Full Alchemist's Mountain update
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Repeated intro
Hey there!
What changed
- Balance
Alchemist's Mountain changes
I've been working very hard on the game. I'm glad to say I've finished the construction of the second dungeon of six and in the midst of working on the third.
In the meantime I've gone back into the demo to change a whole bunch of things to create a better experience:
music update with music from Paul Zimmer. Very SNES. - controls update, with an update on the mapping of what buttons do (everyone expected A not B was for jumping), and improved speed on climbing - change from STAMINA to GRIP limit. Not so significant in the first dungeon but definitely becomes a greater consideration factor. - a save system so that the dungeon doesn't need to be completed in one sitting (phew!)
Hope you all enjoy!
Source
Changelog.gg summarizes and formats this update. How we read updates.
