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Steam News15 April 20206y ago

Update 1.20 : improved graphics

Hello, A new update was released today, with a lot of changes in the graphics! More detail Every block has been reworked with more detailed, less repeating textures.

Full notes

Full Alchemist's Awakening update

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Repeated intro

Hello,

What changed

1 fix4 additions2 changes0 removals
  • Gameplay
  • Performance
addedA new update was released today, with a lot of changes in the graphics!
changedMore detailEvery block has been reworked with more detailed, less repeating textures.
addedHigher render distanceIn "High Quality" setting, you'll now have an overview of what's very far in the world: you can see trees and points of interest from a high distance.
changedHigher render distanceThis also reduce the way trees and structures were popping from nowhere when you move.
addedBetter qualityWith an improved SSAO and new edge smoothing system, the "High Quality" setting is now even more different from "Normal Quality" than before.
fixedOther changesbug fixes - new option to have a strictly fixed FOV (normally it zooms out a bit when moving) - you can now spawn every tree species easily from the Creative Inventory

Alchemist's Awakening changes

addedA new update was released today, with a lot of changes in the graphics!
changedEvery block has been reworked with more detailed, less repeating textures.
addedIn "High Quality" setting, you'll now have an overview of what's very far in the world: you can see trees and points of interest from a high distance.
changedThis also reduce the way trees and structures were popping from nowhere when you move.
addedWith an improved SSAO and new edge smoothing system, the "High Quality" setting is now even more different from "Normal Quality" than before.

A new update was released today, with a lot of changes in the graphics!

More detail

Every block has been reworked with more detailed, less repeating textures.

Higher render distance

In "High Quality" setting, you'll now have an overview of what's very far in the world: you can see trees and points of interest from a high distance.

This also reduce the way trees and structures were popping from nowhere when you move.

Better quality

With an improved SSAO and new edge smoothing system, the "High Quality" setting is now even more different from "Normal Quality" than before.

This is the same scene, first in "Normal Quality":

Then in "High Quality":

Other changes

  • bug fixes - new option to have a strictly fixed FOV (normally it zooms out a bit when moving) - you can now spawn every tree species easily from the Creative Inventory

Because the graphical engine was updated a lot for this version, if you experience any problem, crash or performance issue with this new version, please let me know in the Steam discussions.

Thank you again for your support!

Source

Steam News / 15 April 2020

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