What changed
0 fixes1 addition0 changes0 removals
addedAfter getting some feedback since the game launched, we've decided to increase the amount of reagents rewarded during the campaign. It will be more noticeable on the early levels, but we've increased them through the whole campaign. The main reason for this change is to give you access to more skills early on, so you can experiment with more skills faster and get a more varied gameplay, and also to reduce the high difficulty you might have experienced if you are unlucky in the lab. The change can't unfortunatelly be done retroactive, but if you replay one of the completed levels after the patch, you will notice the increased amount of reagents. This is something we want to keep tracking and adjusting if needed, as we want to keep the game challenging but we also want you to be able to discover powerful skills that unlock many new strategies, so please, give us your feedback on this change.
Alchemic Jousts changes
addedAfter getting some feedback since the game launched, we've decided to increase the amount of reagents rewarded during the campaign. It will be more noticeable on the early levels, but we've increased them through the whole campaign. The main reason for this change is to give you access to more skills early on, so you can experiment with more skills faster and get a more varied gameplay, and also to reduce the high difficulty you might have experienced if you are unlucky in the lab. The change can't unfortunatelly be done retroactive, but if you replay one of the completed levels after the patch, you will notice the increased amount of reagents. This is something we want to keep tracking and adjusting if needed, as we want to keep the game challenging but we also want you to be able to discover powerful skills that unlock many new strategies, so please, give us your feedback on this change.
After getting some feedback since the game launched, we've decided to increase the amount of reagents rewarded during the campaign. It will be more noticeable on the early levels, but we've increased them through the whole campaign. The main reason for this change is to give you access to more skills early on, so you can experiment with more skills faster and get a more varied gameplay, and also to reduce the high difficulty you might have experienced if you are unlucky in the lab. The change can't unfortunatelly be done retroactive, but if you replay one of the completed levels after the patch, you will notice the increased amount of reagents. This is something we want to keep tracking and adjusting if needed, as we want to keep the game challenging but we also want you to be able to discover powerful skills that unlock many new strategies, so please, give us your feedback on this change.