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Steam News8 February 20264mo ago

Alchemic Beasts Progress 2/7/2026

Hello Everyone! This past week on Alchemic Beasts, we’ve been focused on steady progress and polish across a few key areas.

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Full Alchemic Beasts update

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Hello Everyone!

What changed

0 fixes0 additions2 changes0 removals
  • Gameplay
  • Balance
changedWe've updated the character sprite style and have been continuing work on Mizu Village and its surroundings, refining environments and making sure each area feels distinct, alive, and worth exploring. A lot of time also went into tweaking combat and beast interactions. These small adjustments don’t always look flashy, but make a big difference in how the game feels to play.
changedOn the creature side, we’ve been testing behaviors and balance, especially how different beasts move, react, and engage in battle. These tweaks help reinforce the idea that every beast is its own thing, not just a stat swap.

Alchemic Beasts changes

changedWe've updated the character sprite style and have been continuing work on Mizu Village and its surroundings, refining environments and making sure each area feels distinct, alive, and worth exploring. A lot of time also went into tweaking combat and beast interactions. These small adjustments don’t always look flashy, but make a big difference in how the game feels to play.
changedOn the creature side, we’ve been testing behaviors and balance, especially how different beasts move, react, and engage in battle. These tweaks help reinforce the idea that every beast is its own thing, not just a stat swap.

This past week on Alchemic Beasts, we’ve been focused on steady progress and polish across a few key areas.

We've updated the character sprite style and have been continuing work on Mizu Village and its surroundings, refining environments and making sure each area feels distinct, alive, and worth exploring. A lot of time also went into tweaking combat and beast interactions. These small adjustments don’t always look flashy, but make a big difference in how the game feels to play.

On the creature side, we’ve been testing behaviors and balance, especially how different beasts move, react, and engage in battle. These tweaks help reinforce the idea that every beast is its own thing, not just a stat swap.

We also spent time reviewing systems we’ve already built to make sure they’re working together smoothly as the game grows. Alchemic Beasts is a big project, and weeks like this are about making sure the foundation stays strong.

As always, thank you for the continued support. It genuinely keeps us going. More to share soon!

Source

Steam News / 8 February 2026

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