Full notes
Full Alchemic Beasts update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hello Everyone!
What changed
- Gameplay
- Balance
Alchemic Beasts changes
This past week on Alchemic Beasts, we’ve been focused on steady progress and polish across a few key areas.
We've updated the character sprite style and have been continuing work on Mizu Village and its surroundings, refining environments and making sure each area feels distinct, alive, and worth exploring. A lot of time also went into tweaking combat and beast interactions. These small adjustments don’t always look flashy, but make a big difference in how the game feels to play.
On the creature side, we’ve been testing behaviors and balance, especially how different beasts move, react, and engage in battle. These tweaks help reinforce the idea that every beast is its own thing, not just a stat swap.
We also spent time reviewing systems we’ve already built to make sure they’re working together smoothly as the game grows. Alchemic Beasts is a big project, and weeks like this are about making sure the foundation stays strong.
As always, thank you for the continued support. It genuinely keeps us going. More to share soon!
Source
Changelog.gg summarizes and formats this update. How we read updates.
