Full notes
Full Alchemia: Creatio Ex Nihilo update
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Repeated intro
Hello alchemists!
What changed
- Events
- UI and audio
- Gameplay
- Balance
- Fixes
We hope you've enjoyed our Halloween event! Now that we've got the hold of it, expect more seasonal events in the future, and with them we'll try to always introduce new appropriately themed permanent content to the game too. We're back to the regular update schedule now, and with this latest release we mainly fixed a few bugs that have been bothering some of you.
These are some of the most important changes:
Added some missing translations and fixed typos
Enabled clicking to skip the empiric points animation on the gameover screen
Nerfed the Hand of Veknor artifact - our first seasonal event inspired artifact, it was a
bitLOT overtuned, so we've reduced it's stats while increasing the hp lost when picking it upFixed intent values not appearing during battles
Fixed Preserved Beetle reagents getting destroyed on use
Fixed a bug that could cause reagents to become invisible
This month we'll focus on bringing a lore filled update, so stay tuned if you're interested in knowing more about the world of Alchemia!
Space Paca Games
Source
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