HomeGamesUpdatesPricingMethodology
Steam News5 May 20215y ago

Introducing Alchementalist to Steam

Steam post image Hey folks, I've just pushed the Alchementalist steam page live! It's always exciting doing that for a new game!

In this update2

Full notes

Full Alchementalist update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes4 additions2 changes0 removals
  • Gameplay
  • Maps
addedHey folks, I've just pushed the Alchementalist steam page live! It's always exciting doing that for a new game! This announcement is a brief run-down of my current plans for the game, alongside a few extra links for you to follow if you like the look of it!
addedSo what is Alchementalist?Alchementalist is a spell-crafting roguelike dungeon crawler that allows you to manipulate the elements to create ever more crazy environmental effects! Fight enemies, mine ore, craft new spells, and try to work your way ever deeper into the mines of the Ember-mages in your quest to find the Ember-Source.
addedFeaturesSpell Boosts The spell boosts crafting system allows you to alter the properties of your spells in a myriad of ways, as well as crafting entirely new spells!
changedFeaturesElemental Terrain Effects The elemental terrain system allows you to craft spells that alter the very terrain itself! Combine terrain elements for even more crazy effects (for instance, combining wind + fire terrain elements yields a storm)!
changedFeaturesDynamic Enemies The enemies in Alchementalist use the exact same spell boosts system as you do, which allows them to craft their own unique attacks!
addedFeaturesMy goal is to make a fun, chaotically emergent series of systems that interweave with each other and lead to awesome gameplay moments for you! The game is still very early in development, so make sure to wishlist and follow to keep up with all the new updates as the game gets closer and closer to completion. You can even participate in the creation of the game by posting on the Alchementalist subreddit or Twitter and letting me know what you think or even suggest things for the game!

Alchementalist changes

addedHey folks, I've just pushed the Alchementalist steam page live! It's always exciting doing that for a new game! This announcement is a brief run-down of my current plans for the game, alongside a few extra links for you to follow if you like the look of it!
addedAlchementalist is a spell-crafting roguelike dungeon crawler that allows you to manipulate the elements to create ever more crazy environmental effects! Fight enemies, mine ore, craft new spells, and try to work your way ever deeper into the mines of the Ember-mages in your quest to find the Ember-Source.
addedSpell Boosts The spell boosts crafting system allows you to alter the properties of your spells in a myriad of ways, as well as crafting entirely new spells!
changedElemental Terrain Effects The elemental terrain system allows you to craft spells that alter the very terrain itself! Combine terrain elements for even more crazy effects (for instance, combining wind + fire terrain elements yields a storm)!
changedDynamic Enemies The enemies in Alchementalist use the exact same spell boosts system as you do, which allows them to craft their own unique attacks!

Steam post image

Hey folks, I've just pushed the Alchementalist steam page live! It's always exciting doing that for a new game! This announcement is a brief run-down of my current plans for the game, alongside a few extra links for you to follow if you like the look of it!

So what is Alchementalist?

Alchementalist is a spell-crafting roguelike dungeon crawler that allows you to manipulate the elements to create ever more crazy environmental effects! Fight enemies, mine ore, craft new spells, and try to work your way ever deeper into the mines of the Ember-mages in your quest to find the Ember-Source.

Features

  • Spell Boosts

    • The spell boosts crafting system allows you to alter the properties of your spells in a myriad of ways, as well as crafting entirely new spells!

  • Elemental Terrain Effects

    • The elemental terrain system allows you to craft spells that alter the very terrain itself! Combine terrain elements for even more crazy effects (for instance, combining wind + fire terrain elements yields a storm)!

  • Dynamic Enemies

    • The enemies in Alchementalist use the exact same spell boosts system as you do, which allows them to craft their own unique attacks!

  • Ember-Mage Mines

    • The Ember-Mage mines are part procedurally generated, part hand-crafted, in a combination of the best of both worlds. Each run is unique, but not chaotic, allowing you to develop strategies and learn to make the game work for you!

My goal is to make a fun, chaotically emergent series of systems that interweave with each other and lead to awesome gameplay moments for you! The game is still very early in development, so make sure to wishlist and follow to keep up with all the new updates as the game gets closer and closer to completion. You can even participate in the creation of the game by posting on the Alchementalist subreddit or Twitter and letting me know what you think or even suggest things for the game!

Thanks for reading this brief announcement and I hope you have a good day!

Source

Steam News / 5 May 2021

Open original post

Changelog.gg summarizes and formats this update. How we read updates.