HomeGamesUpdatesPricingMethodology
Steam News26 January 20179y ago

Latest hotfix / Patchnotes and upcoming support

Hello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is

Full notes

Full Albino Lullaby: Episode 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes: A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game). A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users). Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information). I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be sure to let us know if you're still having any issues! As a friendly reminder there is now a VR Bug Tracking sub discussion board please relay all VR inquiries to that section so they are easier to receive. --- In tangent to sorting bugs out I can safely say I am working on the addition of possible motion control support (HTC Vive / Steam VR) to go along with more VR complementary additions (3D menu's / additional menu options for VR). These will be rolled out into the vr testing branch first! not into the mainline as I will be building on the functionality incrementally instead of rolling it out as one big update. This way we can hopefully get feedback as we push things out. An announcement will be made once that begins starting out basic then as I add more functionality. Thank you all again and for the continued support as we push to keep improving Albino Lullaby and push into the future of the universe.

What changed

1 fix0 additions0 changes0 removals
  • Performance
fixedHello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes: A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game). A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users). Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information). I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be sure to let us know if you're still having any issues! As a friendly reminder there is now a VR Bug Tracking sub discussion board please relay all VR inquiries to that section so they are easier to receive. --- In tangent to sorting bugs out I can safely say I am working on the addition of possible motion control support (HTC Vive / Steam VR) to go along with more VR complementary additions (3D menu's / additional menu options for VR). These will be rolled out into the vr testing branch first! not into the mainline as I will be building on the functionality incrementally instead of rolling it out as one big update. This way we can hopefully get feedback as we push things out. An announcement will be made once that begins starting out basic then as I add more functionality. Thank you all again and for the continued support as we push to keep improving Albino Lullaby and push into the future of the universe.

Albino Lullaby: Episode 1 changes

fixedHello, on 24th of January I initially added a new build to the VR testing branch (which is open to anyone wanting to opt into early updates) that I moved to the mainline branch, the patch is regarded as a hotfix and is not a new iterated build so the build number stands as 2.0.0 The hotfix includes: A recompile that should fix the note pickup issue in VR (where the game would lose frames and flicker into the steam VR home area then back to the game). A fix to the rooftops area in which some players could not access the tower room for one of the buttons to unlock the matchbox (as reported on the forums and by other users). Removal of double vision causing 2D text for VR (This will later be replaced by 3D text renders for controls and objective information). I want to thank everyone for being patient with this and posting these bugs so that I can properly investigate them, so please be sure to let us know if you're still having any issues! As a friendly reminder there is now a VR Bug Tracking sub discussion board please relay all VR inquiries to that section so they are easier to receive. --- In tangent to sorting bugs out I can safely say I am working on the addition of possible motion control support (HTC Vive / Steam VR) to go along with more VR complementary additions (3D menu's / additional menu options for VR). These will be rolled out into the vr testing branch first! not into the mainline as I will be building on the functionality incrementally instead of rolling it out as one big update. This way we can hopefully get feedback as we push things out. An announcement will be made once that begins starting out basic then as I add more functionality. Thank you all again and for the continued support as we push to keep improving Albino Lullaby and push into the future of the universe.

Source

Steam News / 26 January 2017

Open original post

Changelog.gg summarizes and formats this update. How we read updates.