HomeGamesUpdatesPricingMethodology
Steam News19 November 20169y ago

Update to v 2.0.0

Our new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise.

Full notes

Full Albino Lullaby: Episode 1 update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

1 fix0 additions0 changes0 removals
  • Gameplay
fixedOur new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise. -Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now. -Fixed lighting issues on doors. -Fixed ambient light gong out in rooftops. -Fixed the darkness engulfing the entrance to Fairday's chamber -Fixed issues with capture breaking once players land in The Basement. -Removed an errant mesh in the conclusion. -Removed a buggy decal from the conclusion. -Fixed some issues with the player losing the clicker upon death. -Smoothed out the explosion leading into the long fall. -Rebuilt lighting -Added some components that should improve stereo 3D -Fixed broken blue light in the prison. -Fixed collision issues on the rotating room. -Removed some errant meshes in the long fall -Blocked some openings players were using to get out of the level. -Various other small tweaks. Ethan's Vive arrives in the mail next week, and his next task is to get stereo 3D and positional tracking working correctly with the Vive (still works great on Oculus) So stay tuned! If you have any suggestions for things we should fix in our next build please send them to contact@apelaw.com Thanks a ton for playing!

Albino Lullaby: Episode 1 changes

fixedOur new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise. -Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now. -Fixed lighting issues on doors. -Fixed ambient light gong out in rooftops. -Fixed the darkness engulfing the entrance to Fairday's chamber -Fixed issues with capture breaking once players land in The Basement. -Removed an errant mesh in the conclusion. -Removed a buggy decal from the conclusion. -Fixed some issues with the player losing the clicker upon death. -Smoothed out the explosion leading into the long fall. -Rebuilt lighting -Added some components that should improve stereo 3D -Fixed broken blue light in the prison. -Fixed collision issues on the rotating room. -Removed some errant meshes in the long fall -Blocked some openings players were using to get out of the level. -Various other small tweaks. Ethan's Vive arrives in the mail next week, and his next task is to get stereo 3D and positional tracking working correctly with the Vive (still works great on Oculus) So stay tuned! If you have any suggestions for things we should fix in our next build please send them to contact@apelaw.com Thanks a ton for playing!

Our new engineer, Ethan's first task was to put together a build packed with bug fixes and get it up on steam asap. We have fixes for quite a few bugs, notorious and otherwise. -Fixed the issue with one of the notes not showing up the second half of th episode. You should have no trouble getting the 'all notes collected' achievement now. -Fixed lighting issues on doors. -Fixed ambient light gong out in rooftops. -Fixed the darkness engulfing the entrance to Fairday's chamber -Fixed issues with capture breaking once players land in The Basement. -Removed an errant mesh in the conclusion. -Removed a buggy decal from the conclusion. -Fixed some issues with the player losing the clicker upon death. -Smoothed out the explosion leading into the long fall. -Rebuilt lighting -Added some components that should improve stereo 3D -Fixed broken blue light in the prison. -Fixed collision issues on the rotating room. -Removed some errant meshes in the long fall -Blocked some openings players were using to get out of the level. -Various other small tweaks. Ethan's Vive arrives in the mail next week, and his next task is to get stereo 3D and positional tracking working correctly with the Vive (still works great on Oculus) So stay tuned! If you have any suggestions for things we should fix in our next build please send them to contact@apelaw.com Thanks a ton for playing!

Source

Steam News / 19 November 2016

Open original post

Changelog.gg summarizes and formats this update. How we read updates.