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Steam News27 November 20205y ago

Update #3

Greetings, Albedonite Hunters! Today's update features a set of useful combat interface improvements while fixing and changing some passive abilities: Added damage type and status previews on targeting Dragged cards now

Full notes

Full Albedon Wars update

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Repeated intro

Greetings, Albedonite Hunters!

What changed

3 fixes2 additions5 changes0 removals
  • UI and audio
  • Balance
  • Gameplay
  • Fixes
changedToday's update features a set of useful combat interface improvements while fixing and changing some passive abilities:
addedAdded damage type and status previews on targeting
changedDragged cards now become crosshairs when moved on targeted units
changedThe expected damage shown on targets is now green if increased, red if reduced
fixedThe passive abilities Vigor I, III, IV, V were fixed
fixedThe passive ability Force of Nature II was fixed

Today's update features a set of useful combat interface improvements while fixing and changing some passive abilities:

  • Added damage type and status previews on targeting

  • Dragged cards now become crosshairs when moved on targeted units

  • The expected damage shown on targets is now green if increased, red if reduced

  • The passive abilities Vigor I, III, IV, V were fixed

  • The passive ability Force of Nature II was fixed

  • The card Herbs of Clear Mind was fixed

  • The card Poisoned Weapon can now also target allies in the same zone

  • The passive abilities Improved Telekinesis III and Vertu Telekinesis III now grant +1 Armor

  • Improved Telekinesis V and Vertu Telekinesis IV are now: "Harmful attacks, powers and cards you can channel affect all enemies in any zone"

This latest change makes high level Telekinetists really powerful supporting units, allowing game changing combinations with allies that share one or more icons with them.

See you on Krenus!

The Albedon Wars Team

Source

Steam News / 27 November 2020

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