Repeated intro
Hey everybody! It's incredible that I’m writing these words. The last dev diary post!
Or better
the last dev diary posts until the full release! Anyway, this journey is now complete. Now there will be updates, porting, whatever… but ALBEDO IS OUT IN FULL RELEASE! I can’t believe it!
Changelog for full release
What changed
0 fixes0 additions3 changes0 removals
changedDubbing (U.S.A. Voice acting)
changedInventory improved
changedThanks to all of you that played my game in early access (YES, Early Access was useful!), it helped me to make the game better, to better understand the perfect balance between my idea of the game and yours. Thanks to Sam Sundholm for his US voice; and thanks to Jake Parr for his UK theatrical voice; thanks (infinitely) to James de Silva for his continuous technical/testing support; thanks to Caleb for helping us to translate in Espanol! Thanks to Smithfield for helping us to translate in Français! Thanks to Ivan for his production help; thanks to Max Di Fraia for his music; thanks to Luke and Joanne of Merge Games for publishing and scottish whisky! And Francesco Aloisi, Danilo Egizio and Gerardo Verna for graphics support! I did it, incredible. I’m a different person now, really. Now I don’t salute you saying "back to the cave". Now I can say "Let’s go in via del Pratello to party with all my friends and drink tons of beer!" (tagliatelle al ragù. Not sushi, please) ROCK 'N' ROLL AND PLAY ALBEDO EYES FROM OUTER SPACE!!! See ya! Be sure to check out the trailer :D https://www.youtube.com/watch?v=HJs_-hVAJgs[/ur
Albedo: Eyes from Outer Space changes
changedDubbing (U.S.A. Voice acting)
changedInventory improved
changedThanks to all of you that played my game in early access (YES, Early Access was useful!), it helped me to make the game better, to better understand the perfect balance between my idea of the game and yours. Thanks to Sam Sundholm for his US voice; and thanks to Jake Parr for his UK theatrical voice; thanks (infinitely) to James de Silva for his continuous technical/testing support; thanks to Caleb for helping us to translate in Espanol! Thanks to Smithfield for helping us to translate in Français! Thanks to Ivan for his production help; thanks to Max Di Fraia for his music; thanks to Luke and Joanne of Merge Games for publishing and scottish whisky! And Francesco Aloisi, Danilo Egizio and Gerardo Verna for graphics support! I did it, incredible. I’m a different person now, really. Now I don’t salute you saying "back to the cave". Now I can say "Let’s go in via del Pratello to party with all my friends and drink tons of beer!" (tagliatelle al ragù. Not sushi, please) ROCK 'N' ROLL AND PLAY ALBEDO EYES FROM OUTER SPACE!!! See ya! Be sure to check out the trailer :D https://www.youtube.com/watch?v=HJs_-hVAJgs[/ur
Thanks to all of you that played my game in early access (YES, Early Access was useful!), it helped me to make the game better, to better understand the perfect balance between my idea of the game and yours. Thanks to Sam Sundholm for his US voice; and thanks to Jake Parr for his UK theatrical voice; thanks (infinitely) to James de Silva for his continuous technical/testing support; thanks to Caleb for helping us to translate in Espanol! Thanks to Smithfield for helping us to translate in Français! Thanks to Ivan for his production help; thanks to Max Di Fraia for his music; thanks to Luke and Joanne of Merge Games for publishing and scottish whisky! And Francesco Aloisi, Danilo Egizio and Gerardo Verna for graphics support! I did it, incredible. I’m a different person now, really. Now I don’t salute you saying "back to the cave". Now I can say "Let’s go in via del Pratello to party with all my friends and drink tons of beer!" (tagliatelle al ragù. Not sushi, please) ROCK 'N' ROLL AND PLAY ALBEDO EYES FROM OUTER SPACE!!! See ya! Be sure to check out the trailer :D https://www.youtube.com/watch?v=HJs_-hVAJgs[/ur