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addedIt's actually a rather 'Long(y) story'! I got my first PC in 1995, the PC486, when I was just ten years old. I was a videogame enthusiast, but I did not just want to play video games; I wanted to make them too. I soon found that I was able to make my ideas come to life, and I did so all my will and effort. Yes, I’m a bit nerd! ;P In the beginning I used tools such as Blitz BASIC and Klik ’n’ Play: With them I was able to produce my very first videogames. From reconstructing my school in 3D in essentially a Doom (<3 <3 <3) lookalike game, to dozens of other kinds of mini games. I explore all styles and genres: 2D, 3D, Fantasy, Sci-Fi, Sports… Everything and anything I had in my mind at that moment! I had no specific goals other than to just have fun in my free time. When I was fourteen I produced a ray-casting 3D action adventure game, it could better be described as a stealth game. As my surname is Zagaglia, I have come to love using the letter “Z”, and being the very, very original guy I am; I decided to call this game “StealthZ”, just to trouble all those who had to pronounce it. Nerd fun! I later made a game with DivGameStudio; spending a couple of months on it. The result was quite interesting for a boy like me. So I decided to send it to an Italian videogame magazine called “The Game Machine”, with no genuine expectations. Well, they decided to publish it in the ‘Talent Zone’! They wrote a couple of pages dedicated to young developers (the term “Indie’” was not well known or used in Italy at this time). They also put my game on the CD-ROM attached to the magazine, so millions! …or billions! …or at least hundreds of people played my game! I was a very proud fourteen-old guy! Strangely, nobody founded a ZAGO fan club! I don’t know why… :( Anyway, the important this is, this gave rise to a new character. The main character of StealthZ was named John T Longy! I had created my personal hero! I liked the idea I had a lot, and I wanted to improve the StealthZ ‘experience’ as well. This of course meant updating a bunch of libraries, things, stuff, assets, and with that brought chaos. So I designed a nice 2D isometric game with a beautiful story and… no, just kidding! The true story is another one: I started an ‘Experiment’ in 2D isometric to try rendering shadows of the main character on walls and objects, and I used the ‘design’ (for whom there wasn’t one yet!) of John T. Longy to create the main character. The ‘Experiment’ went well and I was satisfied. After that, I inserted simple game mechanics, to encourage the player to move from room to room, to pick objects, to use objects, to interact with environment’s elements, to kill things. I began adding mini games and enigmas to solve here and there; I thought about these puzzles day and night. I continued to make a lot of little videogames, but I combined all of their elements into one: the ‘Experiment’. One night I had a dream! Or more accurately, a nightmare. However, it had a lot of visual special effects, so it was really a beautiful nightmare, with a bunch of single-eyed creatures running towards me, a beautiful soundtrack and a quiet good screenplay! I loved those single-eyed-creatures! I decided
Albedo: Eyes from Outer Space changes
addedIt's actually a rather 'Long(y) story'! I got my first PC in 1995, the PC486, when I was just ten years old. I was a videogame enthusiast, but I did not just want to play video games; I wanted to make them too. I soon found that I was able to make my ideas come to life, and I did so all my will and effort. Yes, I’m a bit nerd! ;P In the beginning I used tools such as Blitz BASIC and Klik ’n’ Play: With them I was able to produce my very first videogames. From reconstructing my school in 3D in essentially a Doom (<3 <3 <3) lookalike game, to dozens of other kinds of mini games. I explore all styles and genres: 2D, 3D, Fantasy, Sci-Fi, Sports… Everything and anything I had in my mind at that moment! I had no specific goals other than to just have fun in my free time. When I was fourteen I produced a ray-casting 3D action adventure game, it could better be described as a stealth game. As my surname is Zagaglia, I have come to love using the letter “Z”, and being the very, very original guy I am; I decided to call this game “StealthZ”, just to trouble all those who had to pronounce it. Nerd fun! I later made a game with DivGameStudio; spending a couple of months on it. The result was quite interesting for a boy like me. So I decided to send it to an Italian videogame magazine called “The Game Machine”, with no genuine expectations. Well, they decided to publish it in the ‘Talent Zone’! They wrote a couple of pages dedicated to young developers (the term “Indie’” was not well known or used in Italy at this time). They also put my game on the CD-ROM attached to the magazine, so millions! …or billions! …or at least hundreds of people played my game! I was a very proud fourteen-old guy! Strangely, nobody founded a ZAGO fan club! I don’t know why… :( Anyway, the important this is, this gave rise to a new character. The main character of StealthZ was named John T Longy! I had created my personal hero! I liked the idea I had a lot, and I wanted to improve the StealthZ ‘experience’ as well. This of course meant updating a bunch of libraries, things, stuff, assets, and with that brought chaos. So I designed a nice 2D isometric game with a beautiful story and… no, just kidding! The true story is another one: I started an ‘Experiment’ in 2D isometric to try rendering shadows of the main character on walls and objects, and I used the ‘design’ (for whom there wasn’t one yet!) of John T. Longy to create the main character. The ‘Experiment’ went well and I was satisfied. After that, I inserted simple game mechanics, to encourage the player to move from room to room, to pick objects, to use objects, to interact with environment’s elements, to kill things. I began adding mini games and enigmas to solve here and there; I thought about these puzzles day and night. I continued to make a lot of little videogames, but I combined all of their elements into one: the ‘Experiment’. One night I had a dream! Or more accurately, a nightmare. However, it had a lot of visual special effects, so it was really a beautiful nightmare, with a bunch of single-eyed creatures running towards me, a beautiful soundtrack and a quiet good screenplay! I loved those single-eyed-creatures! I decided
It's actually a rather 'Long(y) story'! I got my first PC in 1995, the PC486, when I was just ten years old. I was a videogame enthusiast, but I did not just want to play video games; I wanted to make them too. I soon found that I was able to make my ideas come to life, and I did so all my will and effort. Yes, I’m a bit nerd! ;P In the beginning I used tools such as Blitz BASIC and Klik ’n’ Play: With them I was able to produce my very first videogames. From reconstructing my school in 3D in essentially a Doom (<3 <3 <3) lookalike game, to dozens of other kinds of mini games.
I explore all styles and genres
2D, 3D, Fantasy, Sci-Fi, Sports… Everything and anything I had in my mind at that moment! I had no specific goals other than to just have fun in my free time. When I was fourteen I produced a ray-casting 3D action adventure game, it could better be described as a stealth game. As my surname is Zagaglia, I have come to love using the letter “Z”, and being the very, very original guy I am; I decided to call this game “StealthZ”, just to trouble all those who had to pronounce it. Nerd fun! I later made a game with DivGameStudio; spending a couple of months on it. The result was quite interesting for a boy like me. So I decided to send it to an Italian videogame magazine called “The Game Machine”, with no genuine expectations. Well, they decided to publish it in the ‘Talent Zone’! They wrote a couple of pages dedicated to young developers (the term “Indie’” was not well known or used in Italy at this time). They also put my game on the CD-ROM attached to the magazine, so millions! …or billions! …or at least hundreds of people played my game! I was a very proud fourteen-old guy! Strangely, nobody founded a ZAGO fan club! I don’t know why… :( Anyway, the important this is, this gave rise to a new character. The main character of StealthZ was named John T Longy! I had created my personal hero! I liked the idea I had a lot, and I wanted to improve the StealthZ ‘experience’ as well. This of course meant updating a bunch of libraries, things, stuff, assets, and with that brought chaos. So I designed a nice 2D isometric game with a beautiful story and… no, just kidding!
The true story is another one
I started an ‘Experiment’ in 2D isometric to try rendering shadows of the main character on walls and objects, and I used the ‘design’ (for whom there wasn’t one yet!) of John T. Longy to create the main character. The ‘Experiment’ went well and I was satisfied. After that, I inserted simple game mechanics, to encourage the player to move from room to room, to pick objects, to use objects, to interact with environment’s elements, to kill things. I began adding mini games and enigmas to solve here and there; I thought about these puzzles day and night. I continued to make a lot of little videogames, but I combined all of their elements into one: the ‘Experiment’. One night I had a dream! Or more accurately, a nightmare. However, it had a lot of visual special effects, so it was really a beautiful nightmare, with a bunch of single-eyed creatures running towards me, a beautiful soundtrack and a quiet good screenplay! I loved those single-eyed-creatures! I decided