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Steam News4 January 20266mo ago

DEVLOG 1: First 365 days of developing ALATURKA. 4500 WISHLISTS 🎂

Hello Residents of Bosforus! 👋 Exactly one year ago, I started this project with a dangerous question: "Can a solo developer build an old-school GTA-style open-world game while livestreaming the entire process?

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Full ALATURKA update

Read the full published notes in a cleaner layout. The original post stays linked below.

Repeated intro

Hello Residents of Bosforus! 👋

What changed

0 fixes0 additions3 changes0 removals
  • Performance
  • UI and audio
changedThe 150+ hours of bugs, crashes, and "magic" fixes.
changedTo the 4,500 of you who clicked that button: THANK YOU. You are not just "numbers" on a graph; you are the engine behind this car. Every wishlist tells the Steam algorithm that people actually want a gritty, chaotic, survival-focused game set in 1970s Istanbul.
changedIf you want to be the first to crash a 1970s police car into a wall, make sure you are:

ALATURKA changes

changedThe 150+ hours of bugs, crashes, and "magic" fixes.
changedTo the 4,500 of you who clicked that button: THANK YOU. You are not just "numbers" on a graph; you are the engine behind this car. Every wishlist tells the Steam algorithm that people actually want a gritty, chaotic, survival-focused game set in 1970s Istanbul.
changedIf you want to be the first to crash a 1970s police car into a wall, make sure you are:

Exactly one year ago, I started this project with a dangerous question:"Can a solo developer build an old-school GTA-style open-world game while livestreaming the entire process?"

I had $0 budget. I had no team. And for a long time, I had 0 wishlists because... well, I forgot to open a Steam page. 😅

Today, I am incredibly proud to share two massive milestones with you.

  1. The First Official Devlog is LIVE 📺 I just released our first-ever English Devlog on YouTube! This video covers the entire 1-year journey:

  • How we went from "Unreal Slop" to a custom Retro Art Style.

  • The 150+ hours of bugs, crashes, and "magic" fixes.

  • The transition from an educational project to a real game.

If you want to see how ALATURKA was actually built (and see me fail repeatedly before succeeding), watch it here:

[dynamiclink href="https://youtu.be/NT9-6HD5Ra4"]

  1. We Hit 4,500 Wishlists! 🚀 Just 3 weeks ago, I launched this Steam page live on stream. I honestly didn't know what to expect.

Today, we are sitting at 4,500 Wishlists.

To the 4,500 of you who clicked that button: THANK YOU. You are not just "numbers" on a graph; you are the engine behind this car. Every wishlist tells the Steam algorithm that people actually want a gritty, chaotic, survival-focused game set in 1970s Istanbul.

What's Next? (Playtest Incoming!) As mentioned in the video, I am working hard to get the game to a "Playable Alpha" state. For the next 10 livestreams, my sole focus is polishing the core loop for a Private Playtest.

If you want to be the first to crash a 1970s police car into a wall, make sure you are:

  1. Wishlisted here on Steam.

  2. Subscribed to the https://www.youtube.com/@bufuakgames

  3. Joined our Discord channel: https://discord.gg/tbSEDnftPA (It's still a bit empty, come say hi!).

Thank you for believing in the "Honest Grind."

Görüşürüz, Bufuak

Source

Steam News / 4 January 2026

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