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Full ALATURKA update
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Repeated intro
Hello Residents of Bosforus! 👋
What changed
- Performance
- UI and audio
ALATURKA changes
Exactly one year ago, I started this project with a dangerous question:"Can a solo developer build an old-school GTA-style open-world game while livestreaming the entire process?"
I had $0 budget. I had no team. And for a long time, I had 0 wishlists because... well, I forgot to open a Steam page. 😅
Today, I am incredibly proud to share two massive milestones with you.
The First Official Devlog is LIVE 📺 I just released our first-ever English Devlog on YouTube! This video covers the entire 1-year journey:
How we went from "Unreal Slop" to a custom Retro Art Style.
The 150+ hours of bugs, crashes, and "magic" fixes.
The transition from an educational project to a real game.
If you want to see how ALATURKA was actually built (and see me fail repeatedly before succeeding), watch it here:
[dynamiclink href="https://youtu.be/NT9-6HD5Ra4"]
We Hit 4,500 Wishlists! 🚀 Just 3 weeks ago, I launched this Steam page live on stream. I honestly didn't know what to expect.
Today, we are sitting at 4,500 Wishlists.
To the 4,500 of you who clicked that button: THANK YOU. You are not just "numbers" on a graph; you are the engine behind this car. Every wishlist tells the Steam algorithm that people actually want a gritty, chaotic, survival-focused game set in 1970s Istanbul.
What's Next? (Playtest Incoming!) As mentioned in the video, I am working hard to get the game to a "Playable Alpha" state. For the next 10 livestreams, my sole focus is polishing the core loop for a Private Playtest.
If you want to be the first to crash a 1970s police car into a wall, make sure you are:
Wishlisted here on Steam.
Subscribed to the https://www.youtube.com/@bufuakgames
Joined our Discord channel: https://discord.gg/tbSEDnftPA (It's still a bit empty, come say hi!).
Thank you for believing in the "Honest Grind."
Görüşürüz, Bufuak
Source
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