Full notes
Full Alakenisland update
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What changed
- Workshop
- Maps
- Server
- Gameplay
- Fixes
- Performance
Alakenisland changes
-Full Gamepad support!!(may make some tweaks in the future)
-Voxel System The whole island is now FULLY VOXELIZED, meaning the terrain is completely dynamic! Added new houses that use the new voxel system. You can use the Hammer to dig and build! There's a Smoothness slider, a value of 0 will place a Block, a 0.25 value will give you a Stylized Block, a value of 0.75 will give you smooth terrain, be sure to combine them and have fully artistic freedom! You can now destroy terrain and buildings with your cannons, go crazy with them! Large vehicles like the Boss Ship and the Pirate Ships will destroy everything they collide with! Destroying the base of a building or terrain will make it fall.
-Water System You can now control water on the WHOLE MAP! Equipping the Trident will allow you to control water, hold right click to move water! Some dynamic waterfalls and geysers have been added. The water foam has been tweaked, as well as the refraction reduced, making it more visually appealing.
-Fluid Pool The Fluid pool now works in MULTIPLAYER!! Added Fish you can grab and toss them around (you cant eat them yet). Added Boats that will move around with the water. Added Beachballs that will also move around with the water, you can also grab and toss them. Reduced the amount of water so that players with lower end computers can also enjoy the water at decent fps. Added a water cannon that you can activate to spray water.
-Character Movement You can now press Left Control Ctrl to Crouch! Crouching will make you run slightly faster and allows you to hide easier. Crouching will also allow you to climb walls on certain circumstances.
-Characters The Animal Cartoon Character has been slightly redesigned, he is now Orange instead of Blue, since some people didn't like the blue color, orange also contrasts a lot better with the blue environment (the ocean and the sky), he has also gotten new Animations since the old ones were awful. The Pirate Character has been slightly redesigned, now he has proper lower half body and shoes, as well as some more detailed texturing. The Archer enemy has been fixed. The Bomb enemy is now fat.
-Pirate ship Now enemy pirate ships will spawn and they'll shoot cannon balls at you!! Fixed some jittering issues Fixed performance issues
-Boss Battle There's a new and OBVIOUS indicator when the boss has a Shield On. The boss will put on a shield less often. The boss health has been reduced. Enemy Pirate ships will now spawn during the boss battle. You are not the only one who can drive plasma boats now...
Many people were having trouble with being struck by lightning all the time, basically the only way to prevent that was to hide in the tesla coil blind spot, under the dock, or by running away from the shore, but now with the voxels you can create walls and trenches while crouching to make it easier to hide.
-Grappling hook The grappling speed is no longer affected by fps Added new sound and particle effects, there will be a new sound when the hook has successfully attached, making it easier to know when its safe to swing around.
-Platforming The bouncy starfish are now automatic, no more special timing required! The platforming inside of the factory has been slightly changed.
-Cannon flight Added some rings that will make you fly faster You can no longer force yourself to stay floating forever.
-New and better looking 3D Models for: Crushers Platforms Shrinking platforms Boats Fan boosters Crates Barrels Bridges Buttons Gears Fire Lamps
-New furniture: (you will be able to build and place them in the future) Doors Windows Tables Chairs Beds Bureaus Lamps Wood Fences Chain Fences
-Vegetation New and better looking grass. New red flowers have been added.
-Added some Bubbles when going underwater. -Swords now have a trail effect. -New Clouds on the mountain -New burning effect on the character
-Skill tree items When not aiming, the items will automatically aim forward to where the character is facing, so you don't have to move the camera all over the place if you don't want to. Lower level distract items stun time has been increased. Distract items now have exploding stars effect when activated. Water items will spray water from the new dynamic water system (may remove if it interrupts a lot with the gameplay). Crush items now have a new ground impact visual effect.
-New UI re organization, added a how to play page, (still in the works).
-And a lot of optimizations.
Source
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