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- Akuto: Showdown
Update 84
We found a bug in this week’s build so we are going to hold of releasing a new build until next week. In the next update, we will have fixes for some players who have been having issues using their gamepads in-game in t…
- Akuto: Showdown
Update 83
Fixes and Updates for Experimental Branch: Updated engine Fixed attack speed for player New character art Character outline can be seen at all times when they are behind objects Character color selection limited to 6 co…
- Akuto: Showdown
Update 82
We finished most of the bullets VFX and SFX, with some remaining exceptions. We found the new bullets helped players understand better what was shot at them and whether they should deflect or dodge it, but we won’t know…
- Akuto: Showdown
Update 81
Added new VFX for weapons. Instead of talking about them, we have posted the GIFs below. What you think? Experimental Branch You can download the ‘experimental’ branch on Steam at any time by right-clicking on the ‘Akut…
- Akuto: Showdown
Update 80
So we didn’t have the best of week here. First our computers stopped working correctly, and after spending a day trying to fix it, we had to give up and re-install Windows again. It took us a whole day to re-install Win…
- Akuto: Showdown
Update 79
As planned, we have completed all the power-ups in the game, as well all the specials. We have now started working on the VFX/SFX on the new weapons, power-ups, specials and other unannounced stuff. Therefore, we decide…
- Akuto: Showdown
Update 78
Fixes and Updates for Experimental Branch: Power-up pickups added to all levels Power-Ups We have created over half of the power-ups and decided to release a few of them to the wild. There are now power-up pickups on al…
- Akuto: Showdown
Update 77
There is no new build released this week, as we focused on designing all the power-ups and specials for the game. Now that they are all designed, we are going to start coding them, and release a few of them in the next…






