Full notes
Full AK-xolotl: Together update
Read the full published notes in a cleaner layout. The original post stays linked below.
Repeated intro
Hey Pond residents! We’ve just rolled out the Build 2.4.19631.10.41., QoL updates and fixed issues. Dive into the details below and check out the exciting balance changes we've made— your gameplay just got a whole lot better! A quick note, this patch ONLY applies to PC players, consoles will be updated later with all of these fixes.
What changed
- Balance
- Gameplay
- Fixes
- UI and audio
- Store
- Security
⬆️ Updates:
On Axolittle Mode, pink bullets now do 1 Heart of damage
Combo Multiplier now will i ncrease the chance of spawning extra Doraditos
Quacklings no longer block player Bullets
HUB shops nugget price were reduced
Increased difficulty on Buckbone Boss Fight (And Alt-Version)
Reduced difficulty on Killer Calves Boss Fight (and Alt Version)
Epic Games Invite is now available on Multiplayer
A Pop-Up will now appear on Online Matchmaking if players are using mismatched versions of the game
🛠️ Bug Fixes:
Fixed clicking minigames and interactions when using a keyboard
Fixed Wishing fountain where destruction animation could be triggered multiple times
Fixed Issue where aim assist would lock on defeated Cthulotl Clones
Increased Tutorial prompt size for better visibility
Fixed the "Back" button on the setting menu, now it's clickable again.
Fixed the "E" button prompt size on "Your Build" on the Daily run
Fixed Annihilator interactions with Sharpener and Ghost bullets
Fixed Black Screen issue after defeating duck in Tutorial
Fixed Issue where enemies could apply poison damage if they were standing in a poison lake.
"E" prompts are now properly centered
Fixed Issue where Capitalism Item being capped at 91% when Entrepreneur is equipped
Fixed issue where Caterkillah not dealing damage if attacking from above
Fixed visual bug where Chad Contract VFX not removed when changing room with Cthulotl skin
Fixed issue where volume change would not be visually saved
Fixed Issue where closing the pause menu after Axopedia, Journal or Settings menu would require two "Back" inputs
Fixed issue where dashing will reduce B.A.S. weapon size
Fixed issue where double highlight/pointer in the restart and abandon options if clicked too fast
Fixed visual issue ElephantGun and Raptor bullets don't get tinted by any status effect infusions
Fixed Issue Enemies getting stuck on walls/ponds when following player
Fixed issue where starting chest could appear floating, stretched or squeezed after restarting a run
Fixed bug where freezing an enemy would affect their pointing direction.
Fixed Infinite Petting SFX exploit.
Fixed bug where Minty Pinccini spin attack fails automatically
Fixed the Nugget Duplication glitch
Fixed Issues where Orbitals on Ghosts remain a bit after the enemy is defeated
Fixed issue where player can change room while Baby unlocked screen is on
Fixed Issue, Players can't go back to the HUB after dying (and abandoning)
Fixed Issue where settings would reset to default after opening the game
Fixed Issue where slime item would trigger an empty HP bar (Visual Bug)
Fixed Issue where status effects' icons remain on top of underground enemies when they go underground
Fixed Issue where Sus Sign & Chipz's boss fight starts while on dialogue box
Fixed Issue where telekinesis barrier gets bigger with BigFungus item
Fixed Issue where UI button prompts disappear after interacting with NPCs
Fixed Issue interaction UI disappears if opening Settings menu
Fixed visual issues with wave animation appearing in the sand on Biome 7's doors
Fixed weapon mod's UI prompt size issues in pause menu issues
Fixed Issue where Weapons stack instead of switch
Fixed Issue where a white line would appear on Shop's buttons
Fixed Issue where a white line would appear on Korean Prompt buttons
Fixed Issue where "invite friend"
Source
Changelog.gg summarizes and formats this update. How we read updates.
