After consulting everyone's suggestions, the game has the following changes. [1] The flashlight has been changed to manual control on and off.
Full notes
Full Airtight City 密闭之城1.0 update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
0 fixes3 additions3 changes0 removals
UI and audio
Gameplay
Balance
added[1] The flashlight has been changed to manual control on and off. Added related tutorials on flashlight operation UI tips related to flashlight operation
changed[2] Changes in the overall atmosphere of the game Basic brightness increased Increased color saturation Farther and clearer lighting effect.
added[4] Prison scene changes Added prompt text to prevent players from not understanding why the protagonist should squat down. Enriched the content of the scene and enhanced the sense of horror.
added[5] A new save point has been added Avoid the problem that players still have to face the group of monsters again after being killed by the BOSS. Reduce frustration.
changed[7] Bug fix Solved the voice mono error. Solved the problem that players and monsters may get stuck by the terrain near the elevator.
changedI am currently taking care of two games alone, and the progress is a bit slow. Airtight City 2.0 will be the main focus of work. After all, the income that 1.0 currently brings is really hard to maintain my job. Realistic difficulties are far more difficult to solve than technical difficulties. I'm sorry for the price changes of the game, I hope you can understand.
Airtight City 密闭之城1.0 changes
added[1] The flashlight has been changed to manual control on and off. Added related tutorials on flashlight operation UI tips related to flashlight operation
changed[2] Changes in the overall atmosphere of the game Basic brightness increased Increased color saturation Farther and clearer lighting effect.
added[4] Prison scene changes Added prompt text to prevent players from not understanding why the protagonist should squat down. Enriched the content of the scene and enhanced the sense of horror.
added[5] A new save point has been added Avoid the problem that players still have to face the group of monsters again after being killed by the BOSS. Reduce frustration.
changed[7] Bug fix Solved the voice mono error. Solved the problem that players and monsters may get stuck by the terrain near the elevator.
After consulting everyone's suggestions, the game has the following changes.
[1] The flashlight has been changed to manual control on and off. Added related tutorials on flashlight operation UI tips related to flashlight operation
[2] Changes in the overall atmosphere of the game Basic brightness increased Increased color saturation Farther and clearer lighting effect.
[3] The FOV angle of view has been extended to prevent characters from obstructing too much content.
[4] Prison scene changes Added prompt text to prevent players from not understanding why the protagonist should squat down. Enriched the content of the scene and enhanced the sense of horror.
[5] A new save point has been added Avoid the problem that players still have to face the group of monsters again after being killed by the BOSS. Reduce frustration.
[6] Made a simple ending.
[7] Bug fix Solved the voice mono error. Solved the problem that players and monsters may get stuck by the terrain near the elevator.
I am currently taking care of two games alone, and the progress is a bit slow. Airtight City 2.0 will be the main focus of work. After all, the income that 1.0 currently brings is really hard to maintain my job. Realistic difficulties are far more difficult to solve than technical difficulties. I'm sorry for the price changes of the game, I hope you can understand.