Airship Dragoon has had an update. The most noticeable change is the audio. All the in-game soundFX have been redone, giving it a slightly more sci-fi feel to gunshots and the sort.
Full notes
Full Airship Dragoon update
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What changed
0 fixes0 additions1 change0 removals
UI and audio
changedAirship Dragoon has had an update. The most noticeable change is the audio. All the in-game soundFX have been redone, giving it a slightly more sci-fi feel to gunshots and the sort. Weapons now use playlists of "round-robbins", effect sounds that differ slightly so that each sound is not exactly the same in a burst of automatic gunfire. When one of your troopers bleeds to death, the surprise "double-tap" has been replaced with a more solemn bell (RIP trooper, thanks for your service, *loss of stiff upper lip*, *manly tears*, ːsteamsadː ). All the audio has also been re-encoded as I noticed that some of it was of a very high bitrate that would not play if Fmod was not the default audio codec. Fmod ***is*** the audio codec by default because it comes from Ye Olden Indie Game Development Days when I had to pay good money to license it (apparently indies can now register their new games with Fmod for free). There have been a few other small tweaks, if you have a gaming PC you'll notice denser foliage, and there is some new rain which look a lot better, I think. Happy Dragoonening!
Airship Dragoon changes
changedAirship Dragoon has had an update. The most noticeable change is the audio. All the in-game soundFX have been redone, giving it a slightly more sci-fi feel to gunshots and the sort. Weapons now use playlists of "round-robbins", effect sounds that differ slightly so that each sound is not exactly the same in a burst of automatic gunfire. When one of your troopers bleeds to death, the surprise "double-tap" has been replaced with a more solemn bell (RIP trooper, thanks for your service, *loss of stiff upper lip*, *manly tears*, ːsteamsadː ). All the audio has also been re-encoded as I noticed that some of it was of a very high bitrate that would not play if Fmod was not the default audio codec. Fmod ***is*** the audio codec by default because it comes from Ye Olden Indie Game Development Days when I had to pay good money to license it (apparently indies can now register their new games with Fmod for free). There have been a few other small tweaks, if you have a gaming PC you'll notice denser foliage, and there is some new rain which look a lot better, I think. Happy Dragoonening!
Airship Dragoon has had an update. The most noticeable change is the audio. All the in-game soundFX have been redone, giving it a slightly more sci-fi feel to gunshots and the sort. Weapons now use playlists of "round-robbins", effect sounds that differ slightly so that each sound is not exactly the same in a burst of automatic gunfire. When one of your troopers bleeds to death, the surprise "double-tap" has been replaced with a more solemn bell (RIP trooper, thanks for your service, *loss of stiff upper lip*, *manly tears*, ːsteamsadː ). All the audio has also been re-encoded as I noticed that some of it was of a very high bitrate that would not play if Fmod was not the default audio codec. Fmod ***is*** the audio codec by default because it comes from Ye Olden Indie Game Development Days when I had to pay good money to license it (apparently indies can now register their new games with Fmod for free). There have been a few other small tweaks, if you have a gaming PC you'll notice denser foliage, and there is some new rain which look a lot better, I think. Happy Dragoonening!