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Steam News4 February 20179y ago

0.4 Airship Commander is RELEASED!

Hey folks! The latest version of Airship Commander has been released! Airship Commander 0.4 Changelist New - Strategic Campaign Prototype: Hunt the enemy capital ship while protecting your own.

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Hey folks! The latest version of Airship Commander has been released! Airship Commander 0.4 Changelist New - Strategic Campaign Prototype: Hunt the enemy capital ship while protecting your own. - Missile Combat in Core Combat Loop: Anti-vessel missiles have been added to the Falcon and Raptor vessels. ALL vessels have been equipped with point defense. - Fleet Customization: Spend resources acquired by participating in the Strategic Campaign to customize the airships in your fleet. - Order Friendly Squadrons: Use the Order Gun mode to first select the friendly, then select the enemy it should target. - Miniatures: A collection of each airship miniatures are available in the Strategic Hub. - Capture Gametype: Send a rowboat to capture the tower, protecting it from missiles during it's journey. - Sargasso Scenario: The old "mission select" scene with the floating wrecks is now a stand alone scenario reachable from the Map Prop. Better - Augment Vessel functionality now a switch to the right of the steering wheel (Raptor only). Allows toggling between increased movement speed and increased rate of cannon fire. - Merged all "guns" into a single gun that is present on the main deck of each vessel. Swipe left and right on the trackpad to cycle modes. - Deck crew now spawn in random locations on the deck every scenario. Further they will cheer when good things occur (capturing strategic waypoint), and cry when bad things happen (friendly ship destroyed). - AI Raptors and Falcons can now destroy capital ships. - Returning to the Strategic Hub scene added to the Application Button on the controller. - Moved the Map Prop from the back of the main deck on the raptor. The Narcopope Campaign and other one off scenarios can now be accessed in the Strategic Hub. - Moved Chaperone and Tooltip option switches to Strategic Hub. - Tuned controller collision when in Strategic Hub. - New controls for customizing dynamic cities. - Robobird flocks patterns are more varied. - Missile collision size increased compared to 0.3. - Rowboats now spawn one level below the owning airship. In practice this means you can no longer spawn rowboats at very low altitude. - AI will now take over any vessel you abandon via a rowboat. - Lowered tooltip height for multiple props to not occlude the players view as much. - Rowboat exhaust trails don't vanish when the rowboat does. - Updated to latest version of Unity and SteamVR. Fixed - SFX for missile explosions working correctly. - Options now persist scene loads (though not game launches). - Damage smoke correctly displaying once again. - Large wreckage now instantiates on vessel destruction in the correct orientation. - A couple of deck props now have the correct shader applied (noticeable on fadeouts). - Fixed a few instances of "phantom collisions" triggering ejecting crew. - Fixed atmospherics on Narcopope Campaign mission 3 and 4. - Fixed atmospherics on Random Mission: Insane. - Miscellaneous script optimizations. Known Issues - Dropping Xbox 360 and Mouse/Keyboard support. - Fleets destroyed in tactical stay dead if the player dies and restarts scenario. - Augment lever doesn't work in cap ship gameplay scenario. - Atmospherics broken on Airship Museum.

What changed

0 fixes0 additions1 change0 removals
  • UI and audio
changedHey folks! The latest version of Airship Commander has been released! Airship Commander 0.4 Changelist New - Strategic Campaign Prototype: Hunt the enemy capital ship while protecting your own. - Missile Combat in Core Combat Loop: Anti-vessel missiles have been added to the Falcon and Raptor vessels. ALL vessels have been equipped with point defense. - Fleet Customization: Spend resources acquired by participating in the Strategic Campaign to customize the airships in your fleet. - Order Friendly Squadrons: Use the Order Gun mode to first select the friendly, then select the enemy it should target. - Miniatures: A collection of each airship miniatures are available in the Strategic Hub. - Capture Gametype: Send a rowboat to capture the tower, protecting it from missiles during it's journey. - Sargasso Scenario: The old "mission select" scene with the floating wrecks is now a stand alone scenario reachable from the Map Prop. Better - Augment Vessel functionality now a switch to the right of the steering wheel (Raptor only). Allows toggling between increased movement speed and increased rate of cannon fire. - Merged all "guns" into a single gun that is present on the main deck of each vessel. Swipe left and right on the trackpad to cycle modes. - Deck crew now spawn in random locations on the deck every scenario. Further they will cheer when good things occur (capturing strategic waypoint), and cry when bad things happen (friendly ship destroyed). - AI Raptors and Falcons can now destroy capital ships. - Returning to the Strategic Hub scene added to the Application Button on the controller. - Moved the Map Prop from the back of the main deck on the raptor. The Narcopope Campaign and other one off scenarios can now be accessed in the Strategic Hub. - Moved Chaperone and Tooltip option switches to Strategic Hub. - Tuned controller collision when in Strategic Hub. - New controls for customizing dynamic cities. - Robobird flocks patterns are more varied. - Missile collision size increased compared to 0.3. - Rowboats now spawn one level below the owning airship. In practice this means you can no longer spawn rowboats at very low altitude. - AI will now take over any vessel you abandon via a rowboat. - Lowered tooltip height for multiple props to not occlude the players view as much. - Rowboat exhaust trails don't vanish when the rowboat does. - Updated to latest version of Unity and SteamVR. Fixed - SFX for missile explosions working correctly. - Options now persist scene loads (though not game launches). - Damage smoke correctly displaying once again. - Large wreckage now instantiates on vessel destruction in the correct orientation. - A couple of deck props now have the correct shader applied (noticeable on fadeouts). - Fixed a few instances of "phantom collisions" triggering ejecting crew. - Fixed atmospherics on Narcopope Campaign mission 3 and 4. - Fixed atmospherics on Random Mission: Insane. - Miscellaneous script optimizations. Known Issues - Dropping Xbox 360 and Mouse/Keyboard support. - Fleets destroyed in tactical stay dead if the player dies and restarts scenario. - Augment lever doesn't work in cap ship gameplay scenario. - Atmospherics broken on Airship Museum.

Source

Steam News / 4 February 2017

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