In this update1
Full notes
Full AirportSim update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Performance
- Gameplay
- Server
- Fixes
AirportSim changes
Hello Ground Handlers,
Attention Steam players! We haven't forgotten about you. With today's launch of the Xbox version, we're also rolling out an exciting update for the PC.
First and foremost we want to apologize for our long absence. We encountered some challenges with porting to Xbox, primarily due to memory issues. The good news is, however, that we have overcome these hurdles!
Today’s update for the PC version addresses these exact issues, as the update is focused on enhancing performance for those with lower-end machines.
Before we dive into the patch-notes, have you checked out our Xbox launch trailer yet? Take a look:
PATCH NOTES: Build Version 1.4.0
We are bringing some minor and major fixes that will come with release of Xbox:
- Fixed major memory issuePreviously, each new game played didn't clear memory properly, causing memory chunks to stack up and clog the system. This could lead to the RAM running out of space and causing crashes if the game was played repeatedly without restarting.
Additional:
Optimized Shaders cache
Optimized Static References
Optimized Lighting Data
Fixed Blockers: Cannot disconnect stairs when there are no passengers in the aircraft
Fixed an issue where aircraft randomly drive around the taxiway during Follow Me on Warsaw
Fixed broken Discord Invite link in Main Menu
Corrected aircraft paths at all airports
Removed collisions that were scattered on aprons at all airports
Fixed Follow Me paths at Bologna
Fixed an issue at parking spot 110 in Bologna
Source
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