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Steam News12 February 20188y ago

Airport Master Early Access Public v. 0.2.5.3a RELEASED!

This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing.

Full notes

Full Airport Master update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions1 change0 removals
  • Gameplay
  • Balance
  • Fixes
changedThis is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a new game in v.0.2.5.3a Changelog follows:
fixedGame workflowFixed bug with fuel quantity required upon re-fueling for general aviation aircraft was calculated in obsolete code fragment: despite that since v0.2.3a all fuel calculations are performed by an Airline and then are fed to an aircraft when requesting pre-flight ground services, the obsolete fuel need approximation code was never removed and it caused very annoying and hard to catch bug when a G\A aircraft would request re-fueling, then display Player interaction icon and notification (‘Aircraft needs re-fueling’) while at the same time the requested amount was less than 3% of fuel tank capacity and thus ignored by FBO Pipeline workflow (it would simply delete such request) – this in turn caused such aircraft to go (in some cases of loadsheet fuel and obsolete-code calculated fuel) in a dead loop; fixed
fixedGame workflowFixed bug with types of precision- and non-precision approaches may have become mixed up in descriptions of phases of flight; fixed
addedGame workflowImplemented additional check for situations when Player may have forced (with his or her editing of Flight Schedule) the aircraft to still get an unassigned ground parking stand or an erroneous parking stand assignment; from now on (hopefully as a temporary measure, while Flight Schedule Editor is being further developed) – if such an erroneous or empty or invalid or conflicting with actually occupied\free stands chart, parking assignment still exists by the moment of reaching holding points HM2\HM3 on Apron 1 and further on with upcoming version 0.2.6a – on new Apron 2 – the conflicting aircraft in question will be removed forcefully from game world without affecting Player’s Airport Rating with owner Airline; please note: this solution is temporary and in most cases should not be interfere with gameplay; it is intended mostly for Players who play a lot with Flight Schedule Editor (either for purpose of testing or any other) and may eventually run into a logics lockup situation – so in order for these Players to continue playing current playthrough without having to start over – the logically locked up aircraft will be removed from game world and all ATC and management records without any implications – after we complete integrating all new features of the game and the modes of Flight Schedule Editor, this mechanism will most likely be revised.
addedGame workflowImplemented additional check for taxi clearances involving aircraft in existing savegames, affected by bug described above: if it is possible to still ‘salvage’ the flight with erroneous parking stand assignment, the taxi clearance is issued in such a manner: first the aircraft is cleared to taxi back to apron and then another taxi clearance is issued for normal taxi to runway of departure; added

Airport Master changes

changedThis is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a new game in v.0.2.5.3a Changelog follows:
fixedFixed bug with fuel quantity required upon re-fueling for general aviation aircraft was calculated in obsolete code fragment: despite that since v0.2.3a all fuel calculations are performed by an Airline and then are fed to an aircraft when requesting pre-flight ground services, the obsolete fuel need approximation code was never removed and it caused very annoying and hard to catch bug when a G\A aircraft would request re-fueling, then display Player interaction icon and notification (‘Aircraft needs re-fueling’) while at the same time the requested amount was less than 3% of fuel tank capacity and thus ignored by FBO Pipeline workflow (it would simply delete such request) – this in turn caused such aircraft to go (in some cases of loadsheet fuel and obsolete-code calculated fuel) in a dead loop; fixed
fixedFixed bug with types of precision- and non-precision approaches may have become mixed up in descriptions of phases of flight; fixed
addedImplemented additional check for situations when Player may have forced (with his or her editing of Flight Schedule) the aircraft to still get an unassigned ground parking stand or an erroneous parking stand assignment; from now on (hopefully as a temporary measure, while Flight Schedule Editor is being further developed) – if such an erroneous or empty or invalid or conflicting with actually occupied\free stands chart, parking assignment still exists by the moment of reaching holding points HM2\HM3 on Apron 1 and further on with upcoming version 0.2.6a – on new Apron 2 – the conflicting aircraft in question will be removed forcefully from game world without affecting Player’s Airport Rating with owner Airline; please note: this solution is temporary and in most cases should not be interfere with gameplay; it is intended mostly for Players who play a lot with Flight Schedule Editor (either for purpose of testing or any other) and may eventually run into a logics lockup situation – so in order for these Players to continue playing current playthrough without having to start over – the logically locked up aircraft will be removed from game world and all ATC and management records without any implications – after we complete integrating all new features of the game and the modes of Flight Schedule Editor, this mechanism will most likely be revised.
addedImplemented additional check for taxi clearances involving aircraft in existing savegames, affected by bug described above: if it is possible to still ‘salvage’ the flight with erroneous parking stand assignment, the taxi clearance is issued in such a manner: first the aircraft is cleared to taxi back to apron and then another taxi clearance is issued for normal taxi to runway of departure; added

This is a bug-fix build, addressing bugs that affect gameplay. These bugs were reported by Airport Master Closed Alpha Testing group Players as a result of targeted extensive testing. Although it is technically possible to continue a game saved with either v.0.2.5a or 0.2.5.1a, in case you have previously encountered any of the bugs addressed in this patch, it is strongly recommended to start a new game in v.0.2.5.3a Changelog follows:

Game workflow

  • Fixed bug with fuel quantity required upon re-fueling for general aviation aircraft was calculated in obsolete code fragment: despite that since v0.2.3a all fuel calculations are performed by an Airline and then are fed to an aircraft when requesting pre-flight ground services, the obsolete fuel need approximation code was never removed and it caused very annoying and hard to catch bug when a G\A aircraft would request re-fueling, then display Player interaction icon and notification (‘Aircraft needs re-fueling’) while at the same time the requested amount was less than 3% of fuel tank capacity and thus ignored by FBO Pipeline workflow (it would simply delete such request) – this in turn caused such aircraft to go (in some cases of loadsheet fuel and obsolete-code calculated fuel) in a dead loop; fixed

  • Fixed bug with types of precision- and non-precision approaches may have become mixed up in descriptions of phases of flight; fixed

  • Implemented additional check for situations when Player may have forced (with his or her editing of Flight Schedule) the aircraft to still get an unassigned ground parking stand or an erroneous parking stand assignment; from now on (hopefully as a temporary measure, while Flight Schedule Editor is being further developed) – if such an erroneous or empty or invalid or conflicting with actually occupied\free stands chart, parking assignment still exists by the moment of reaching holding points HM2\HM3 on Apron 1 and further on with upcoming version 0.2.6a – on new Apron 2 – the conflicting aircraft in question will be removed forcefully from game world without affecting Player’s Airport Rating with owner Airline; please note: this solution is temporary and in most cases should not be interfere with gameplay; it is intended mostly for Players who play a lot with Flight Schedule Editor (either for purpose of testing or any other) and may eventually run into a logics lockup situation – so in order for these Players to continue playing current playthrough without having to start over – the logically locked up aircraft will be removed from game world and all ATC and management records without any implications – after we complete integrating all new features of the game and the modes of Flight Schedule Editor, this mechanism will most likely be revised.

  • Implemented additional check for taxi clearances involving aircraft in existing savegames, affected by bug described above: if it is possible to still ‘salvage’ the flight with erroneous parking stand assignment, the taxi clearance is issued in such a manner: first the aircraft is cleared to taxi back to apron and then another taxi clearance is issued for normal taxi to runway of departure; added

Source

Steam News / 12 February 2018

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