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Steam News5 July 20224y ago

Airport CEO 1.0-39 released

Good day, airport CEO! It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39!

In this update1

Full notes

Full Airport CEO update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

0 fixes1 addition1 change0 removals
  • Gameplay
changedBugMERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
addedBugWhile it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website , detailing some of the things we've occupied ourselves with during the first half of this year.

Airport CEO changes

changedMERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor
addedWhile it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website , detailing some of the things we've occupied ourselves with during the first half of this year.

Good day, airport CEO!

It's been a while since we last corresponded but today we're breaking the silence with a small quality of life update: Airport CEO 1.0-39! As you will see per the below patch notes, this update mainly solves a few extremely rare issues that have come across our backlog per your bug reports over the last half year. Since Airport CEO is, as of over a year ago, fully out of early access we're not working on any additional major features but there are still a few lingering aircraft models that are being prepared for their maiden V1 and rotate. And while they're not deployed with this update; you can rest assure that we have not forgotten them!

Here's what's changing with this update...

Release notes - Version 1.0-39

Bug

  • MERCURY-46425: Extremely rare exception in person movement system can cause passengers to get stuck on the wrong floor

  • MERCURY-46416: Some projects can in rare instances have a lower max assignable admins amount than the minimum assignable amount

  • MERCURY-46413: Flight planner does not always load correctly after closing the fligjht planning panel while dragging a flight

  • MERCURY-46406: Aircraft can in extremely rare instances get stuck outside the active world

  • MERCURY-46400: Cancelling of contracts can in extremely rare cases throw an unhandled NullReferenceException

  • MERCURY-46366: Administrators can in extremely rare instances not be redistributed after project completion

  • MERCURY-45993: Incorrect font in departure boarding card can cause some characters to appear as missing

  • MERCURY-45345: Flights can in very rare instances overlap as a result of automatic planning on extremely large airports

While it's currently quite quiet over at Apog Labs, we're still burning the midnight oil. After feeling a bit of an early access communications burnout, communiqués from us has had a bit of a break as we've put our heads down and focused on the development of a new thing. But we'll be taking a break from that break later this summer via a studio update on the Apog Labs website, detailing some of the things we've occupied ourselves with during the first half of this year.

Until then... fly safe!

// Alexander, Fredrik & Olof - Apog Labs

Source

Steam News / 5 July 2022

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