HomeGamesUpdatesPricingMethodology
Steam News15 July 20223y ago

Airmen 1.23.9: Single Weapon Firepower Incentive

The firepower incentive system expands this week adding new incentives to two part classes.

In this update2

Full notes

Full Airmen update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

2 fixes2 additions0 changes1 removal
  • Fixes
  • Gameplay
fixedThe firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.
addedMajor FeaturesAdded a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
addedMajor FeaturesAdded a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
removedBug FixesWind forces are no longer applied to AI ships with no propellers.
fixedBug FixesFixed puddles lacking ripple animation.

Airmen changes

fixedThe firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.
addedAdded a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.
addedAdded a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.
removedWind forces are no longer applied to AI ships with no propellers.
fixedFixed puddles lacking ripple animation.

The firepower incentive system expands this week adding new incentives to two part classes. A single fixed harpoon cannon can now be placed for zero firepower to help combat optimized ships looking to park in the wind or tow a rescue ship. Additionally, a single behemoth cannon will cost half the normal firepower to allow lighter ships to use a mixed loadout and heavier ones to boost the strength of other weaponry when sporting a behemoth cannon.

1.23.9

Major Features

  • Added a firepower incentive that reduces the firepower of fixed harpoon cannons by 100% when exactly one is placed.

  • Added a firepower incentive that reduces the firepower of behemoth cannons by 50% when exactly one is placed.

Bug Fixes

  • Wind forces are no longer applied to AI ships with no propellers.

  • Fixed puddles lacking ripple animation.

Source

Steam News / 15 July 2022

Open original post

Changelog.gg summarizes and formats this update. How we read updates.