This week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map.
Full notes
Full Airmen update
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What changed
0 fixes2 additions0 changes0 removals
Maps
Gameplay
addedThis week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new clouds will fade in from the maximum visibility range. The distant clouds will also have a soft edge as terrain emerges from behind them.
addedNext week's update will tackle new features possible with the procedural system such as mobile clouds and adjustable coverage.
Airmen changes
addedThis week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new clouds will fade in from the maximum visibility range. The distant clouds will also have a soft edge as terrain emerges from behind them.
addedNext week's update will tackle new features possible with the procedural system such as mobile clouds and adjustable coverage.
This week's update focuses on overhauling the visuals and systems that represent the clouds in game. Instead of specific locations featuring hand placed clouds, they are now procedural generated across the entire map. Additionally, instead of popping into existence, the new clouds will fade in from the maximum visibility range. The distant clouds will also have a soft edge as terrain emerges from behind them.
Next week's update will tackle new features possible with the procedural system such as mobile clouds and adjustable coverage.