Full notes
Full AirMech Wastelands update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- Gameplay
- UI and audio
- Balance
- Workshop
- Fixes
- Maps
AirMech Wastelands changes
- Competitivemode
We put our patchnotes ingame but have been bad about updating them here, so we're changing our update process to sync up the ingame patchnotes with putting it here, so it's easier to see what we have been working on without going ingame. We have a new build coming later tonight, and fresh patchnotes at that time. -CarbonJames
Update #7 - Build 68488 November 28th, 2017
Another update in the Wastelands! Glad to have all the feedback from our Early Access players. Thanks for that, it's much appreciated.
General Updates:
added multiple sets of additional Power Core parts
Don't allow "inventory" and "recent loot" UI to be open at the same time
Added a "select all" button for "recent loot" UI
Some fixes for new quick sell UI in shop
Buff allied and enemy fortress armor by difficulty armor factors
added destroyed forts icon on the Minimap
Add teamcolors for VacScrapper unit
Add some new Head part icons
update 'out of energy' UI icon
fix missing Saucer Deathray beam parts not showing up in 'fire sale plaza'
add Osprey heal beam parts to 'mile high supply depot'
rebalance legacy DPU ammo weapon/armor piercing stat
reduce too high 'charge speed bonus' on legacy agile hammer parts. To be more in line w/ new parts
Rebalance to Angel Sniper rifle and ammo parts to be more competitive with other AirMechs
Update Paladin Hammer Charge Up speed bonus to also increase the Hammer projectiles velocity and catch speed
Team colored weapon swipes
Bug Fixes:
Fixed a bug where you can go to locked nodes after switching difficulty
Fix for rendering issue on 3 player coop hud
Fix loading player made maps in Wastelands (map editor is still an early work in progress)
Cancel build order from AI forts when they are destroyed
Fix shop items appearing in market
Fix loss conditions for "The Bigger they Are" when playing in a Coop session
Update loss conditions on "Black Hat" so when played on Coop, mission ends when all players die
Fixup loss condition on "Fuel Shortage" mission
fix broken system notification system (used by various systems in game to cover async transitions, like spectate a game, lagging player, etc)
various bug fixes to the spectator UI, game browser and launch dialog
Show map name/difficulty when spectating
Update #6 - Build 68373 November 27th, 2017
We need to patch both Strike and Wastelands to fix a bug with loadouts being wiped when swapping between versions.
General Updates:
unit stacks no longer regen for expensive units
increased build time for Uber
rearranged some later missions and shops
added abduction resistence to Devastator units on Heavy Metal
added new parts and balanced some legacy parts
rebalanced Gothic Goliath
Bug Fixes:
fixed some crashes
fixed a desync on Harvest
fixed jumping while in sniper stance
fixes for pilots transforming in the Basecamp lobby
fixed some dialog timing issues on A Safe Route
fixed Vulcan not moving to the AirMech when deployed
fixed some unpathable terrain on Vale
fixed being able to queue units in some missions that do not allow it
Update #5 - Build 67891 November 15th, 2017
General Updates:
updates/rework on mouse aiming
increased armor piercing for some boss units
added some props on Spray 'n Pray to keep the pilot from falling off of some cliffs
added some hint arrows to the generators on Stay Low
added voice over for various missions
reduced the range of Helix grenades
lock map nodes based on selected difficulty
improved loot drops from Colossus units
added Saucer unlock mission and parts
added XP progress bar on player portrait card
reduced the frequency of bomb drops on Escort
reduced energy cost for self-repair and increased heal rate
gamepad compatibility for Helix
balance tweaks for AI AirMechs
Bug Fixes:
fixed missing arrow in Hangar tutorial
fixed Field Guide opening with a hidden tab
fixed private/faction symbols for market listings
fixed shadow issues near extraction point on Run 'n Gun
fixed some floating props and mismatched tiles on The Bigger They Are
fixed some floating trees on Vale
fixed clicking on a node to enter the mission lobby
cleaned up some badges
fixed kill notification message for the Iron Hand Walker
fixed not being able to access AirMech customization if you're the pilot in a lobby
fixed loot dropping on Run 'n Gun (there shouldn't be any drops on this mission)
fixed Spray 'n Pray so that players can't walk around the ravine
fixed holding right-click when using the Angel's rail gun
fixed receiving invites while in a solo game
cleaned up some collision issues in lobbies
fixed Valley Low Depot node so mechs don't collide with it
fixed some missing icons in the Hangar
fixes for difficulty selection UI
fixes for ability chargeup indicator persisting
Source
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