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Full AIRHEART - Tales of broken Wings update
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Hello everyone, We just wanted to tune in for a small status update concerning Airheart. Some people have been rightfully concerned about whether the development has been discontinued. We can assure you this is not the case. The exact opposite in fact. Its true that we had to take a bit of a break. This summer we've finally delivered the long awaited Steam version of our most successful game First Strike: Final Hour . We've promised a deluxe desktop version of our nuclear war strategy game for a long time and finally wanted to keep that promise to all the fans. We're really glad that it was received incredibly well. :fsnuclear: :fsmadskull: Since then we also had to take care of two client games that keep our studio afloat. These will most likely not launch on Steam, but they helped us to secure that we will be able to properly finish Airheart now. And we're really excited for that. We are right now planning on working on Airheart with pretty much the full studio this fall. We're currently designing all the features and we will start working on it in October. I'll make a proper post about what we want to do next month, but its already safe to say it will involve the story elements, some exciting gameplay changes, lots of polish and of course the showdown to the final bosses. Is there anything you would be excited to see? let us know in the Discussion Board ! In the meantime, if anyone is in Tokyo for Tokyo Game Show: Airheart has won a booth slot in the TGS Indie Area. I'll will be there the whole week. Be sure to say hi! So, thats it for now. Thank you all for your patience :StarwhalYellow:
What changed
- Gameplay
AIRHEART - Tales of broken Wings changes
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