Update log
Full Airframe Ultra update
The complete published notes, normalized for clean reading and source attribution.
Repeated intro
Hey Racers,
Extracted changes
- Compatibility
- Maps
First off, I want to thank everyone who took the time to participate in the third beta. We had over 1,600 people sign up for the Beta! I hope you enjoyed beating up your friends on Ocean Drive. I’m sure you all loved watching me get beaten up on stream! I also want to extend a special thank you to everyone who made clips or memes for the beta– we’re talking about them constantly, let me tell you. But the team is taking things seriously too, reviewing the feedback, bug reports, and data gathered from the beta.
Maps
Something that always surprises me with each beta is how quickly people go into “How Can I Break This Map” mode. I sat in on the call in the Airframe Ultra Discord right at the start of the beta with other players as they did everything they can to break Ocean Drive. Which, as someone who did some Quality Assurance for Akupara Game before becoming Community Manager, is a mode that I fully understand and support. It put a big smile on my face to see the maps broken with shortcuts finessing the out-of-bounds barrier and getting their airframes in unintended areas. Pushing the boundaries of Airframe Ultra is always what the betas are for.
Ocean Drive
In case you were busy over the weekend, Ocean Drive was the new map we released for Beta 3. Players got to race along a massive megashipyard on the narrow highway roads populated by other drivers and then dropped down to the coastline. Some people were wondering if they could shoot down the innocent parashooter just minding their own business over the water. I see you!
Check out this match posted by a community member on the map Ocean Drive!
Some people have learned that if you surrender the quick fight over the water and time it well, you can get a major head start. In fact, if you drive up the wall and time it right you can drive under the map and win the next race for an easy 3 points.
A huge highlight for us with this map was asking the community to contribute to the big wall alongside Ocean Drive! There were over 500 submissions and that wall got populated by tons of graffiti from the community. Just to take a second to highlight a few:
| Hiphyro on Discord |
| Mimic24 on Discord |
| Supremedorian on Discord |
There’s a ton of art and I wish I could highlight them all but Steam might be mad at me if I make a dev log with so many beautiful art pieces so let's move on to Storm Drain before I get lost.
Storm Drain
Storm Drain is the first track that came back to the beta– it was actually the very first map produced for the game! People who played the first beta may remember the very first version of Storm Drain. Well, this version is different! New Storm Drain features a rain mechanic that affects visibility and the water level throughout the map. This is a feature we’ve been looking to test for a while– what happens when the maps are dynamic? When they change from lap to lap? Thankfully, you guys seemed to really love it! There was an area in one arena however that players easily got stuck in because of the water. People who fell in know the spot. Sorry!
Here is a full match from the community on Storm Drain if you
Source
