What changed
0 fixes2 additions1 change0 removals
addedToday we've updated the game with another new Town Center; The Mill .
addedThe Mill Town Center is a little different than the other two that are currently available - The first advantage is that the Town Center itself can house up to 20 workers , which removes the urgency to immediately build housing at the start of a new game. The big difference maker though is that the Mill gives a huge production boost to ALL production buildings in your city, regardless of their proximity to the Town Center itself.
changedThis is obviously a pretty big advantage, especially in the later game, but we did balance it out with a few other adjustments: The Mill Town Center has less initial Lift, Propulsion, and Health . It also burns a little more Coal to stay aloft. We hope this is a fun addition to the game, especially for folks looking to do another playthrough.
Airborne Empire changes
addedToday we've updated the game with another new Town Center; The Mill .
addedThe Mill Town Center is a little different than the other two that are currently available - The first advantage is that the Town Center itself can house up to 20 workers , which removes the urgency to immediately build housing at the start of a new game. The big difference maker though is that the Mill gives a huge production boost to ALL production buildings in your city, regardless of their proximity to the Town Center itself.
changedThis is obviously a pretty big advantage, especially in the later game, but we did balance it out with a few other adjustments: The Mill Town Center has less initial Lift, Propulsion, and Health . It also burns a little more Coal to stay aloft. We hope this is a fun addition to the game, especially for folks looking to do another playthrough.
Hi Everyone,
Today we've updated the game with another new Town Center; The Mill.
The Mill Town Center is a little different than the other two that are currently available - The first advantage is that the Town Center itself can house up to 20 workers, which removes the urgency to immediately build housing at the start of a new game. The big difference maker though is that the Mill gives a huge production boost to ALL production buildings in your city, regardless of their proximity to the Town Center itself.
This is obviously a pretty big advantage, especially in the later game, but we did balance it out with a few other adjustments: The Mill Town Center has less initial Lift, Propulsion, and Health. It also burns a little more Coal to stay aloft. We hope this is a fun addition to the game, especially for folks looking to do another playthrough.
That's all for today, thanks for the support, more updates soon!