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Steam News12 January 20266mo ago

Hard Difficulty Settings

Hi everyone! Happy new year! We hope everyone is doing well and had a good holiday. We took a nice little break and now we're back with another update! The game is 30% off for the occasion!

In this update2

Full notes

Full Airborne Empire update

Read the full published notes in a cleaner layout. The original post stays linked below.

What changed

5 fixes3 additions2 changes0 removals
  • Gameplay
  • Events
  • Balance
  • Maps
  • Performance
addedHappy new year! We hope everyone is doing well and had a good holiday. We took a nice little break and now we're back with another update! The game is 30% off for the occasion!
addedHard Difficulty SettingsOne big piece of feedback we've consistently received since the launch of Airborne Empire is that some players want a more difficult challenge when playing through the main Adventure mode. We added an easier difficulty a while back, as that was also requested, but we wanted to take a little more time with the harder difficulties. Today we pushed a new update with not only harder difficulty levels but also custom difficulty sliders .
addedHard Difficulty SettingsWhen starting a new game players can now select from one of our 4 preset difficulty levels or they can create a custom game where they individually adjust difficulty for things like c ombat damage, worker injuries, resource costs, etc. and they can also toggle friendly fire on or off. These are chosen at the beginning of the game but cannot be adjusted once the game is started, choose wisely! Please share your feedback on these difficulties!
changedHard Difficulty SettingsWe've got a lot more coming soon. We're pushing to get the game to 1.0 before the summer and we still need to drop Survival mode, a few other things and, of course, the final biome and conclusion of the campaign for the main Adventure mode. We will update the roadmap on Discord and in the Steam forums to reflect that.
fixedThis update also comes with minor changes, optimizations and bug fixes :Keep previous camera zoom when coming out of Ground City interaction
fixedThis update also comes with minor changes, optimizations and bug fixes :Fix edge buildings being marked as invalid when initially placed in Skydock mode

Airborne Empire changes

addedHappy new year! We hope everyone is doing well and had a good holiday. We took a nice little break and now we're back with another update! The game is 30% off for the occasion!
addedOne big piece of feedback we've consistently received since the launch of Airborne Empire is that some players want a more difficult challenge when playing through the main Adventure mode. We added an easier difficulty a while back, as that was also requested, but we wanted to take a little more time with the harder difficulties. Today we pushed a new update with not only harder difficulty levels but also custom difficulty sliders .
addedWhen starting a new game players can now select from one of our 4 preset difficulty levels or they can create a custom game where they individually adjust difficulty for things like c ombat damage, worker injuries, resource costs, etc. and they can also toggle friendly fire on or off. These are chosen at the beginning of the game but cannot be adjusted once the game is started, choose wisely! Please share your feedback on these difficulties!
changedWe've got a lot more coming soon. We're pushing to get the game to 1.0 before the summer and we still need to drop Survival mode, a few other things and, of course, the final biome and conclusion of the campaign for the main Adventure mode. We will update the roadmap on Discord and in the Steam forums to reflect that.
fixedKeep previous camera zoom when coming out of Ground City interaction

Hi everyone!

Happy new year! We hope everyone is doing well and had a good holiday. We took a nice little break and now we're back with another update! The game is 30% off for the occasion!

Hard Difficulty Settings

One big piece of feedback we've consistently received since the launch of Airborne Empire is that some players want a more difficult challenge when playing through the main Adventure mode. We added an easier difficulty a while back, as that was also requested, but we wanted to take a little more time with the harder difficulties. Today we pushed a new update with not only harder difficulty levels but also custom difficulty sliders.

When starting a new game players can now select from one of our 4 preset difficulty levels or they can create a custom game where they individually adjust difficulty for things like c ombat damage, worker injuries, resource costs, etc. and they can also toggle friendly fire on or off. These are chosen at the beginning of the game but cannot be adjusted once the game is started, choose wisely! Please share your feedback on these difficulties!

We've got a lot more coming soon. We're pushing to get the game to 1.0 before the summer and we still need to drop Survival mode, a few other things and, of course, the final biome and conclusion of the campaign for the main Adventure mode. We will update the roadmap on Discord and in the Steam forums to reflect that.

Thanks again for all the support and feedback! As always, if you have any questions or issues please let us know in our Discord or on the Steam forums.

This update also comes with minor changes, optimizations and bug fixes:

  • Keep previous camera zoom when coming out of Ground City interaction

  • Fix edge buildings being marked as invalid when initially placed in Skydock mode

  • Fix highlight of some quest ruins and ground cities not working after it is repaired or interacted with

  • Optimize rendering for improvemed overall game performance

  • Small performance optimizations for games with big airborne cities

- The Wandering Band

Source

Steam News / 12 January 2026

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