What changed
1 fix1 addition0 changes0 removals
addedThe player's jump doesn't get interrupted by rotating! - Added coyote time for the player. - Turrets now have an indicator when they are about to shoot. - In the editor, when hovering over level borders they get transparent so you can see if any objects are behind them. - Vertical Sync can now be changed in the settings menu - Buffed level 47. - Nerfed / reworked numerous levels, such as 50, 48, 18 & more.
fixedOnline level loading shouldn't fail anymore. - Object count limit in editor pause menu is now accurate. - Turrets being inconsistent should now be fixed. - Workshop agreement link now in the "Workshop Agreement Needed" UI - Music & SFX slider now mutes the music when set to 0. - Small speedrun mode fixes
Airborne changes
addedThe player's jump doesn't get interrupted by rotating! - Added coyote time for the player. - Turrets now have an indicator when they are about to shoot. - In the editor, when hovering over level borders they get transparent so you can see if any objects are behind them. - Vertical Sync can now be changed in the settings menu - Buffed level 47. - Nerfed / reworked numerous levels, such as 50, 48, 18 & more.
fixedOnline level loading shouldn't fail anymore. - Object count limit in editor pause menu is now accurate. - Turrets being inconsistent should now be fixed. - Workshop agreement link now in the "Workshop Agreement Needed" UI - Music & SFX slider now mutes the music when set to 0. - Small speedrun mode fixes
1.0.3 mainly includes a physics update, level reworks, bug fixes as well as some QoL features.
The player's jump doesn't get interrupted by rotating! - Added coyote time for the player. - Turrets now have an indicator when they are about to shoot. - In the editor, when hovering over level borders they get transparent so you can see if any objects are behind them. - Vertical Sync can now be changed in the settings menu - Buffed level 47. - Nerfed / reworked numerous levels, such as 50, 48, 18 & more.
Online level loading shouldn't fail anymore. - Object count limit in editor pause menu is now accurate. - Turrets being inconsistent should now be fixed. - Workshop agreement link now in the "Workshop Agreement Needed" UI - Music & SFX slider now mutes the music when set to 0. - Small speedrun mode fixes
& more!
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