Full notes
Full AIR WARS update
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What changed
- Gameplay
- Server
- UI and audio
Update Note. 2021/09/08
We would like to thank everyone for playing and interested in Air Wars in the Early Access.
Today, the monthly updates of Air Wars have been changed to the following.
The main change is to support the head tracking function through Track ir, and since it is a game based on the history of actual dogfights, we have added a little more realistic situation.
We hope to deliver all feedback on the game through the Steam community and the Discord channel.
Discord Server: https://discord.gg/WQyJ4vfS6h
Major changes - Added head tracking function through Track ir
Changes made for immersion in real situations - Removed missile reload system for all fighters > The number of missiles available to fighters in each mission has been limited. This allows for careful missile use and has been tweaked to make it more immersive.
Improved gun firing > The machine gun, which was rarely used due to the limited number of missiles, was improved. When the selected target's range is within 800 meters, the machine gun's striking point appears. Improvements have been made so that you can shoot more accurately.
Fix other improvements > Fixed the part where the missile warning sound was not applied to SFX > Added fuel level display for fighter jets > Added display of difficulty level for each mission > Change the gun firing button: left click > Change missile launch button: space bar > Added view reset button: click mouse wheel > Key guide changes due to some button fixes
Source
Changelog.gg summarizes and formats this update. How we read updates.
