Full notes
Full Aimtastic update
Read the full published notes in a cleaner layout. The original post stays linked below.
What changed
- UI and audio
- Gameplay
- Performance
- Fixes
Aimtastic changes
Most people would probably have wanted something bigger from this patch, but sadly I can't give it to you. I been focusing on getting the UI to a good state, so I can start focusing more on game play related things.
Completely new UI, more streamlined and easier to use.
Moddable UI.
If you know html/css then feel free to edit the UI to however you want it to look like. The files for the UI is located at "GameDir/BrowserAssets"
Rewrote the global leaderboard completely.
This sadly means all scores got wiped, but is gonna allow better features in the future. Steams leaderboard didn't give me enough control of the leaderboards that I wanted, so had to rewrite to my own system. So I can ban cheaters and get better information out of the leaderboards.
Added 27 new gun sounds.
The gun sounds was lacking a bit in variety, so added a bunch more.
Added a gun model. (Disable by default, you can enable it in Settings)
The gun model is very much work in progress, it's missing important stuff like sway, but it's there if you wanna try it out.
Updated Unity Version
Fixes "All resolution switches have failed Screen"
Other resolution based bugs fixed.
A lot of users had bugs and crashes that have to with the resolution, those should be fixed now.
[Bigger N Smaller] Fixed bug where it didn't set speedup time to right value when changing presets.
Fixed bug where popup text was rendered behind objects.
Sound setting now scales linear.
Before the 0-70% of the volume slider sounded the same, now you should have more control of the volume, so you can get it how you like it.
Movement settings are gone for time being.
Your feedback is always really important for the development of the game. Best way of getting your feedback heard is by joining the games discord. https://discord.gg/j6qhUUH
Source
Changelog.gg summarizes and formats this update. How we read updates.
