Full notes
Full Aimbeast update
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What changed
- Gameplay
- Events
- UI and audio
- Fixes
Aimbeast changes
In this update, we've revamped routines for a better user experience, added support for ranked scenarios, introduced a high score bar, added a start countdown timer and new bot settings.
Routines:
Added support for Ranked scenarios; scores will get submitted in the respective ranked playlist.
Adjusted the routine progress list in size and moved it from the center to the left.
Added a routine progress list to the end session tab as well; stats over time are still visible by pressing the arrow near the list.
Added an option to favorite scenarios directly from the routine progress lists. (Only for Normal and Custom scenarios)
You can now click on a scenario in a routine (from the menu) and directly start your routine from the selected scenario.
Progression is now calculated based on how many scenarios you completed, instead of just on the position of the current scenario you are playing.
Added a Restart button in the end session tab when all reps are finished; by restarting it, you are adding an additional repetition to that scenario.
Implemented progress animations on scenario completion, and the overall progress color has been changed to green.
Ranked Scenarios In Routine Preview:
Start Countdown Timer:
This setting allows you to add a small delay before the scenario starts, it can be changed in Settings -> Game.
High Score Bar:
This is a new HUD element that will show a representation of your high score, compared to your current score. It can be enabled from Settings -> Hud Editor.
It also has a few settings, which are:
Highscore Type -> This can be set to either ALL TIME BEST, SESSION BEST, or SESSION AVERAGE.
Bar Color (> Highscore)
Bar Color (< Highscore)
Hide Arrow
New Bot Settings:
Kill Score Multiplier -> Multiplies the kill score received by this value.
Body Hit Score Multiplier -> Multiplies the body hit score received by this value.
Headshot Score Multiplier -> Multiplies the headshot score received by this value.
Session Time Size Shifting Type -> Adjusts the size of the bot based on how much time is remaining.
On Direction Changed (L/R) Event Trigger -> Fires whenever the bot changes direction left / right.
On Direction Changed (F/B) Event Trigger -> Fires whenever the bot changes direction forward / back.
Min Jump Ceiling Clearance -> Avoids jumping if the distance from the bot and the roof is less than this value.
Jump Max Count -> This is setting is in LMP profiles and allows the bot to perform jumps even if in the air but not over this value.
Other Changes:
Added Sensitivity and FOV options for THE FINALS.
Fixed a bug that caused routines with 1 scenario to now show in the routine progress list.
Fixed a bug with projectiles that caused them to never deal an headshot.
Fixed collision issues with projectiles.
Fixed bullet spawn point location to be incorrect on bots when using a projectile weapon.
Fixed a bug that caused the Human bot reload animation to persist even after respawning.
Fixed a bug that caused bots to shoot towards the camera instead of the player in third person.
Fixed a bug that caused bots to stop shooting projectile if the player was crouched.
Fixed animations and effects for Human bots not playing when shooting.
Fixed a bug where projectiles would travel through walls occasionally.
Fixed a bug that caused possession to stop working upon restarting a scenario in a routine.
Join our discord to share your feedback and suggestions!
Source
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