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Steam News2 March 20251y ago

Regarding content updates and bug fies-2025/3/3

First, I apologize for needing to update again, but this update may affect the gameplay experience, so it's necessary to make the following bug fixes and content updates: Regarding content updates— ①Now you can pass thr

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Full 爱人:Aijin update

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What changed

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  • Gameplay
fixedFirst, I apologize for needing to update again, but this update may affect the gameplay experience, so it's necessary to make the following bug fixes and content updates:Regarding content updates— ①Now you can pass through doors when they're open, and the door opening speed has been increased ②Player's viewpoint will no longer be off due to walking and running ③The save point on the rooftop has been removed ④Added camera shake when the player is running ⑤Fixed viewpoints inside closets where players can hide Regarding bug fixes— ①Fixed a bug where camera view couldn't be moved immediately after loading a save ②Now sanity medication can be saved when loading a save ③Fixed a bug where players couldn't return via the rooftop after getting the rooftop key Regarding route changes in the update—

爱人:Aijin changes

fixedRegarding content updates— ①Now you can pass through doors when they're open, and the door opening speed has been increased ②Player's viewpoint will no longer be off due to walking and running ③The save point on the rooftop has been removed ④Added camera shake when the player is running ⑤Fixed viewpoints inside closets where players can hide Regarding bug fixes— ①Fixed a bug where camera view couldn't be moved immediately after loading a save ②Now sanity medication can be saved when loading a save ③Fixed a bug where players couldn't return via the rooftop after getting the rooftop key Regarding route changes in the update—

First, I apologize for needing to update again, but this update may affect the gameplay experience, so it's necessary to make the following bug fixes and content updates:

Regarding content updates— ①Now you can pass through doors when they're open, and the door opening speed has been increased ②Player's viewpoint will no longer be off due to walking and running ③The save point on the rooftop has been removed ④Added camera shake when the player is running ⑤Fixed viewpoints inside closets where players can hide Regarding bug fixes— ①Fixed a bug where camera view couldn't be moved immediately after loading a save ②Now sanity medication can be saved when loading a save ③Fixed a bug where players couldn't return via the rooftop after getting the rooftop key Regarding route changes in the update—

Now you can proceed directly to the Backrooms ending after completing the first chapter The Truth ending has been moved to the Heavenly Stems and Earthly Branches puzzle

Explanation and description of the game's gameplay First, I apologize that as a horror game, if it's not "scary" enough or doesn't have enough "JUMP SCARES," it might not provide the entertainment effect some expect. I've already adjusted the lighting in previous versions and reset the light sources, so players now have enough light to play smoothly. Second, as a 3D adaptation of a sandbox + RPGMAKER style map, the horror game compatibility isn't very high. I deeply apologize for providing players with a maze-like map, which may be one of the main reasons for player fatigue, but the game has already been released, and the initial design concept was like this, so it cannot be modified. Regarding the explanation for some of the inexpensive UI—personally created independent UI, with most player feedback being about the inventory UI. I hope you can understand the cost constraints of a small-scale game priced at 17 yuan. I apologize for not providing a perfect artistic experience. If there are areas that need modification or improvement, please feel free to suggest them, and I will do my best within my capabilities. Thank you to all players—

Source

Steam News / 2 March 2025

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